Exactly. Thank you for the translation, debeest
Announcement
Collapse
No announcement yet.
Info: Diplomats and Spies
Collapse
X
-
Post 19
LF, the question is if City Walls make more difficult also other types of missions, for example stealing technology.Civ2 "Great Library Index": direct download, Apolyton attachment
Comment
-
ST
We know that stealing is always successful if there is no dip or spy inside the city (except diplomat trying to steal from a city where a tech has already been stolen ).
The main question left is the % of losses.
I suggest that our friend Ren should test that (for example with 10 diplomats, 10 spies and 10 vet spies stealing from one city with and without walls, which means no more than 60 attacks for a start).Aux bords mystérieux du monde occidental
Comment
-
Comment
-
Originally posted by La Fayette
I suggest that our friend Ren should test that (for example with 10 diplomats, 10 spies and 10 vet spies stealing from one city with and without walls, which means no more than 60 attacks for a start).
Also I think you can test non-vets only, and if you will notice no difference with walls / without walls then I would suppose vets will behave similarly.
10 repetitions needn't be enough, 50 or 100 would be better.
I suggest to switch to cheat menu and for example to prepare 10 walled cities and 10 unwalled cities and to run this position 5 or 10 times.
We know that stealing is always successful if there is no dip or spy inside the city.Civ2 "Great Library Index": direct download, Apolyton attachment
Comment
-
Originally posted by SlowThinker
I suggest to switch to cheat menu and for example to prepare 10 walled cities and 10 unwalled cities and to run this position 5 or 10 times.
Comment
-
-
Originally posted by Ren
So you're saying I should run the test on a few different cities rather than continually the same city (via reload) - or is your suggestion just a time saver?Civ2 "Great Library Index": direct download, Apolyton attachment
Comment
Comment