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VIKING SCRIBE #1: Three wars - one turn

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  • VIKING SCRIBE #1: Three wars - one turn

    Original Author: Joe Rudmin

    I am playing the Chinese in Deity Raging Hordes on Earth. Things have been going well for me. I have in excess of 220 cities. Yeah, I maxed out the cities. That way no one can challenge my hegemony of the Americas. I have about five or six camps where I am producing "NONE" settlers. The annoying problem is that the Mongols are my neighbors. Every so often they sneak attack me, and do minimal damage. I have to take a city of their to make peace. So I usually buy it, and in the meantime I eliminate every Mongol unit I can reach which is not in a walled city or fortification. Right after I take the city the Mongol asks to speak with me and we make peace since I have the UN. Fine. Except that often I am using the Mongol city I take to produce NONE settlers, and when I take it, there goes the investment in those camps! If it were up to me, the Mongols could keep their cities, and I would keep mine, and produce lots of "NONE" settlers. Perhaps I could even max out the number of units permitted with "NONE" settlers alone! Then I wouldn't have to worry about nasty things like enemy armor or nukes when the technology comes out.

    Well, we are all at peace, and the Mongol partisans are infiltrating my lines, and I am starting to worry about some of my interior cities which are undefended. So I tell the Mongols to get his forces back. He says he is going to WAR! What UN? So I walk up to one of his small cities with a diplomat. I want to deliver freight to his big cities and make lots of revenue, so I don't want to take THEM. I decide the price is right. So I go around cleaning up vagrant Mongols, and then I buy the target city. The Mongols say nuthin'. So I send an emissary. The Mongols don't want to talk! I guess I will have to take a bigger city. So I select I nice big size 12 city and roll up my artillery on the railroad tracks. I use five artillery, losing one of them, and the city is mine. The Mongols want to talk! We make peace.

    However, during the course of the turn, the Mongol's ally, the Egyptians declared war on me in Australia. I send a spy to the Egyptian capitol city and inspect the defenses. Only one rifleman inside! I roll up my one piece of artillery on Australia, and the Egyptian capital is mine, including some nice wonders. The Egyptians want to talk. We make peace.

    Another problem. BOTH the Mongols AND the French declared war on me when I attacked the Egyptian capitol. So I have to take a THIRD Mongol city in the turn to keep peace. I pick a small Mongol city far from the Mongol capitol and buy it. The Mongols and I make peace again.

    I am still at war with the French, but I am about a 1000 U's short of buying a French city. Next turn I will earn another 3000+ U's in income, but I would really rather not have that distant city. I really wish that I could give it to my ally, the Celts, without going to war with them.

    Joe Rudmin jdr5z at fermi.clas.virginia.edu

    Last edited by Martin Gühmann; February 19, 2011, 22:02.
    Civ2 military advisor: "No complaints, Sir!"
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