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The Ghost Technology in Civ2

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  • The Ghost Technology in Civ2

    Dirk Weber
    Weseler Str. 145
    47169 Duisburg
    Germany

    Bakcm@aol.com

    The Ghost Technology in Civ2

    With this file I TRY to explain you, how to allocate a technologie (and on this way also units) to a single civilization. As an example: Greece Fire (only for Greek civilization).

    Steps:
    1. Create a scenario, first (there is no other way)
    2. Rename one technologie (maybe 'def.user technology') to Greece fire. This Technology should be reached from nil (nil = from the beginning). The rest could be as you want. Then -> save. Before this you can also allocate units to this technology.
    3. Load your scenario, go in the cheat menu, allocate this technology to those civilizations you want it for, then save the scenario.
    4. Step again in the rules file. Replace 'nil' (see above) with 'no'. Then save again .
    5. ... finished.
    What happens now:
    The technology is not found anymore in your scenario. Not seen in the pedia, no way to exchange with other
    civilizations - but, all civilizations (you allocate the technology to) are able to build the units of this technology level. Well, this is an 'illegal' way but the only without 'CiC' - and it works.

    Another way is to make seperated technology 'trees'. BUT, now the civilizations are able to exchange this technologies. So you must forbid them to talk to each other. And this can only be done with 'CiC' 's Events language (negotiation trigger) - the way in most of the 'CiC' scenarios. Warning: Those civilizations you have forbidden to talk to each other are not able to make peace or to break an alliance (see the CivilWar scenario on the 'CiC' CD. This could collide with your ideas!

    Best wishes

    Dirk 'Bakcm' Weber

    'CiC' = Conflicts in Civilization
    Last edited by Martin Gühmann; February 11, 2011, 20:35.
    Civ2 military advisor: "No complaints, Sir!"
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