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Is this possible in ToT No2 ?

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  • Is this possible in ToT No2 ?

    Can one make a sort of countdown timer via events?
    If trigger A is active then a X turns timer is activated, before something occurs. If during those X turns the trigger A ceases to exist the countdown is terminated.

    In particular; If the Franks seize Rome and hold it for 50 turns then they get the unit "Emperor of the Romans".
    If before those 50 turns the Romans get the city back the countdown is terminated-not haltened.
    To get restarted if and when the Franks or any other take the city again.
    "Wit is educated insolence".
    -Aristotle.

  • #2
    Yes. But please start new thread in the SL forum at CFC.


    Last edited by AGRICOLA; January 31, 2011, 02:53.
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

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