The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It can be done using hex-editing. Here's what it looks like in a TOT scen. If you change the river icons to something more appropriate, it should work very well in a space scen.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Ok, good. How much work is hexediting? I wonder if it is realistic to do this.
However I also forgot that roads and railroads will probably not be used, but I have another use for them I think.
They will be a lot easier to place though, by using aerial units.
Don't worry about hex-editing . . . . the river idea will not work because changing the river icon to something distinctive does not show up on the game map. Please don't ask me to demonstrate, I've alredy spent more than enough time fiddling around with the Terrain2 file.
What does work, as Harry suggested, is creating roads/RR on ocean squares!
To create a road or RR on an ocean square, use CHEAT/CHANGETERRAIN to
1. Change square to any land terrain.
2. Put a road/RR on it.
3. Change square back to ocean.
If you have a large block of space with no objects like stars or planets, you may be able to use EVENTS to change it to land, manually put in the roads, and use EVENTS to change it back to ocean.
NOTE:
1. Ground units cannot move along roads on ocean squares.
2. Short of hex-editing, the only way to get rid of a road segment is to create a ground unit on it and pillage the road.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
What I was trying to do, but was unable to with river terrain, is shown in the attached .jpg.
I wanted a simple and unobtrusive way of depicting borders. The attached is obtained by changing all 9 road icons in Terrain1 into identical red squares. Any other suitable shape and color would do just as well.
I tried to do the same using the river icons in Terrain2 but could not get it to work. The best I could do was to get triple rows of red dots not centered on the actual river squares. It should have worked, but didn't. No idea why.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
I tried to do the same using the river icons in Terrain2 but could not get it to work. The best I could do was to get triple rows of red dots not centered on the actual river squares. It should have worked, but didn't. No idea why.
Could it have something to do with the game sensing water tiles in all directions, thus turning the "river" into a chain of four-way mouths? Not that I've never tried it myself, this is just speculation.
Could it have something to do with the game sensing water tiles in all directions, thus turning the "river" into a chain of four-way mouths? Not that I've never tried it myself, this is just speculation.
From AGRICOLA's screenshot above, I'm thinking this is what's happening. You could try editing the river mouths and see what happens.
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