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  • Rivers on ocean terrain.

    Is there a way to place rivers on ocean terrain?

    I´m thinking about using this for a space based scenario, where the otherwise unused rivers could be used as borders.

  • #2
    I don't believe so. Could you use pollution or railroads (I think)?

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    • #3
      It can be done using hex-editing. Here's what it looks like in a TOT scen. If you change the river icons to something more appropriate, it should work very well in a space scen.

      Click image for larger version

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      Excerpts from the Manual of the Civilization Fanatic :

      Money can buy happiness, just raise the luxury rate to 50%.
      Money is not the root of all evil, it is the root of great empires.

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      • #4
        Ok, good. How much work is hexediting? I wonder if it is realistic to do this.
        However I also forgot that roads and railroads will probably not be used, but I have another use for them I think.
        They will be a lot easier to place though, by using aerial units.

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        • #5
          Don't worry about hex-editing . . . . the river idea will not work because changing the river icon to something distinctive does not show up on the game map. Please don't ask me to demonstrate, I've alredy spent more than enough time fiddling around with the Terrain2 file.

          What does work, as Harry suggested, is creating roads/RR on ocean squares!

          Click image for larger version

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          To create a road or RR on an ocean square, use CHEAT/CHANGETERRAIN to
          1. Change square to any land terrain.
          2. Put a road/RR on it.
          3. Change square back to ocean.

          If you have a large block of space with no objects like stars or planets, you may be able to use EVENTS to change it to land, manually put in the roads, and use EVENTS to change it back to ocean.

          NOTE:
          1. Ground units cannot move along roads on ocean squares.
          2. Short of hex-editing, the only way to get rid of a road segment is to create a ground unit on it and pillage the road.

          Excerpts from the Manual of the Civilization Fanatic :

          Money can buy happiness, just raise the luxury rate to 50%.
          Money is not the root of all evil, it is the root of great empires.

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          • #6
            Just curious, but what do you mean "something distinctive"? Your screenshot seems to show it working. Is there a bug when you change it?

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            • #7
              What I was trying to do, but was unable to with river terrain, is shown in the attached .jpg.

              Click image for larger version

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              I wanted a simple and unobtrusive way of depicting borders. The attached is obtained by changing all 9 road icons in Terrain1 into identical red squares. Any other suitable shape and color would do just as well.

              I tried to do the same using the river icons in Terrain2 but could not get it to work. The best I could do was to get triple rows of red dots not centered on the actual river squares. It should have worked, but didn't. No idea why.
              Excerpts from the Manual of the Civilization Fanatic :

              Money can buy happiness, just raise the luxury rate to 50%.
              Money is not the root of all evil, it is the root of great empires.

              Comment


              • #8
                I do not understand whats going on here.

                In Kobis TRON scenario he used rivers as borders, and it worked very well.
                I'm going to try working with that, and see if I run into trouble.

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                • #9
                  Originally posted by AGRICOLA View Post
                  I tried to do the same using the river icons in Terrain2 but could not get it to work. The best I could do was to get triple rows of red dots not centered on the actual river squares. It should have worked, but didn't. No idea why.
                  Could it have something to do with the game sensing water tiles in all directions, thus turning the "river" into a chain of four-way mouths? Not that I've never tried it myself, this is just speculation.
                  1011 1100
                  Pyrebound--a free online serial fantasy novel

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                  • #10
                    Originally posted by Elok View Post
                    Could it have something to do with the game sensing water tiles in all directions, thus turning the "river" into a chain of four-way mouths? Not that I've never tried it myself, this is just speculation.
                    From AGRICOLA's screenshot above, I'm thinking this is what's happening. You could try editing the river mouths and see what happens.
                    Indifference is Bliss

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                    • #11
                      Or simply putting one directly adjacent to one or more land tiles.
                      1011 1100
                      Pyrebound--a free online serial fantasy novel

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