I've been playing a great medieval scenario The Crusades 1100AD and enjoyed it very much until i researched Organized Religion and then when it is the time to reasearch a new tech the game constantly crashes. I believe it's due to a bug in the tech tree but i can't figure it out. Can anybody take a look at the rules.txt section and see if there is a problem? I can't wait to continue playing it but i can't unless i set the reasearch to 0%. Please help!
@CIVILIZE
Siege Technology, 4,-2, nil, Mat, 0, 4 ; AFl
Alphabet, 5, 1, nil, nil, 0, 3 ; Alp
War Horse, 3,-2, Cmp, Pla, 3, 0 ; Amp
Wind Power, 4, 1, Cst, Mat, 1, 3 ; Ast
Water Power, 4,-1, Ast, Mat, 2, 3 ; Ato
Monastic Orders, 6,-1, no, no, 3, 4 ; Aut
Usury, 4, 1, Tra, Fli, 1, 1 ; Ban
Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri
Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro
Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer
City Defence, 5,-1, U1, CA, 0, 0 ; Che
Chivalry, 4,-2, Pla, Ldr, 1, 0 ; Chi
Written Lawcode, 4, 1, Alp, nil, 0, 2 ; CoL
Pulleys, 5,-1, Chi, AFl, 1, 4 ; CA
Vernacular Lit., 5,-1, Cmn, Exp, 2, 2 ; Cmb
Religious Writing, 5, 0, Mon, Fli, 2, 2 ; Cmn
Plate Armour, 4, 1, Chi, Che, 1, 0 ; Cmp
Chainmail, 7,-1, nil, nil, 1, 0 ; Csc
Construction, 4, 0, Mas, Cur, 0, 4 ; Cst
The Corporation, 4, 0, Ban, Tra, 2, 1 ; Cor
Currency, 4, 1, Bro, nil, 0, 1 ; Cur
Parliamentary Gov't,5, 1, Mon, Inv, 2, 2 ; Dem
Economics, 4, 1, Uni, Ban, 2, 1 ; Eco
Vaulted Arch, 4, 0, Fli, E2, 2, 4 ; E1
Rounded Arch, 4, 1, Eng, Fli, 3, 4 ; E2
Architecture, 4, 0, Whe, Cst, 0, 4 ; Eng
International Fairs,3, 1, Tra, Nav, 0, 2 ; Env
Episcopal Structure,2,-1, Fli, Mon, 3, 0 ; Esp
Religious Orders, 5, 0, Phi, Fli, 2, 4 ; Exp
Feudalism, 4,-1, nil, Plu, 0, 0 ; Feu
Organised Religion, 4,-1, Fun, nil, 1, 4 ; Fli
Religion, 3,-2, nil, MT, 2, 2 ; Fun
Englishness, 3, 0, no, no, 3, 3 ; FP
Frenchness, 3, 2, no, no, 3, 3 ; Gen
Outlawry, 4, 1, Mon, no, 3, 0 ; Gue
Gunpowder, 8,-2, Inv, CA, 1, 0 ; Gun
Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor
Industrialization, 6, 0, no, no, 0, 2 ; Ind
Early Renaissance, 6, 0, Fli, Phi, 1, 4 ; Inv
Iron Working, 5,-1, Bro, War, 0, 4 ; Iro
Religious Tolerance,4,-1, Fli, Phi, 3, 2 ; Lab
Flemishness, 4, 0, no, no, 3, 3 ; Las
Templar Order, 5,-1, Fli, Csc, 1, 0 ; Ldr
Book Production, 5, 2, Wri, Cmn, 0, 3 ; Lit
Steel, 4,-2, no, no, 0, 0 ; Too
Clinker-Built Ships,4,-1, Feu, Nav, 1, 4 ; Mag
Map Making, 6,-1, Alp, nil, 0, 1 ; Map
Masonry, 4, 1, nil, nil, 0, 4 ; Mas
Burgundianness, 5, 0, no, no, 3, 4 ; MP
Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat
Medicine, 4, 0, Phi, Tra, 0, 2 ; Med
Forge Casting, 6,-2, Gun, Rad, 1, 0 ; Met
Scottishness, 4, 1, no, nil, 3, 4 ; Min
Diplomacy, 8,-1, nil, nil, 0, 2 ; Mob
Monarchy, 5, 1, Mys, CoL, 0, 2 ; Mon
Monotheism, 5, 1, nil, Cer, 1, 2 ; MT
Kingship, 4, 0, Cer, nil, 0, 2 ; Mys
Navigation, 6,-1, Sea, Map, 1, 1 ; Nav
The Longbow, 6,-2, no, no, 1, 0 ; NF
Nuclear Power, 3, 0, no, no, 3, 3 ; NP
Catholic Philosophy,6, 1, Fli, no, 1, 2 ; Phi
Physics, 4,-1, no, no, 1, 3 ; Phy
Royal Mints, 4, 1, Plu, Tra, 3, 4 ; Pla
Administration, 4, 0, Mon, Fli, 1, 4 ; Plu
Tax Collection, 4, 0, Pla, Plu, 0, 2 ; PT
Pottery, 4, 1, nil, nil, 0, 1 ; Pot
The Smithy, 5,-1, nil, Iro, 3, 4 ; Rad
Railroad, 6, 0, no, no, 2, 1 ; RR
Recycling, 2, 1, no, no, 3, 2 ; Rec
Brewing, 4, 0, Tra, Tac, 0, 2 ; Ref
Refrigeration, 3, 1, no, no, 3, 1 ; Rfg
The Republic, 5, 1, no, no, 0, 2 ; Rep
Shipbuilding, 5,-2, no, Cst, 0, 0 ; Rob
Rocketry, 6,-2, no, no, 3, 0 ; Roc
Sewers, 4, 2, Cst, Eng, 2, 4 ; San
Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea
Space Flight, 4, 1, no, no, 3, 3 ; SFl
Stealth, 3,-2, no, no, 3, 0 ; Sth
Breton Tech, 4,-1, no, no, 0, 0 ; SE
Steel, 4,-1, no, no, 2, 4 ; Stl
Superconductor, 4, 1, no, no, 3, 3 ; Sup
Agriculture, 6,-1, nil, nil, 0, 2 ; Tac
Theology, 3, 2, no, no, 1, 2 ; The
Retainers, 4, 0, no, no, 0, 0 ; ToG
Trade, 4, 2, Cur, CoL, 0, 1 ; Tra
University, 5, 1, Mat, Phi, 1, 3 ; Uni
Warrior Code, 4,-1, nil, nil, 0, 0 ; War
The Wheel, 4,-1, Hor, nil, 0, 4 ; Whe
Writing, 4, 2, Alp, nil, 0, 3 ; Wri
Future Technology, 1, 0, Amp, Inv, 3, 3 ; FT
Missile Technology, 3, 0, Chi, Mat, 0, 0 ; U1
Turkish Tech, 3, 0, no, no, 0, 0 ; U2
Archery, 3, 0, War, nil, 0, 0 ; U3
Moorish Tech, 3, 0, no, no, 0, 0 ; X1
Spanish Tech, 3, 0, no, no, 0, 2 ; X2
Norman Tech, 3, 0, no, no, 0, 0 ; X3
French Tech, 3, 0, no, no, 0, 0 ; X4
Feudal Tech, 3, 0, no, no, 0, 0 ; X5
Byzantine Tech, 3, 0, no, no, 0, 0 ; X6
German Tech, 3, 0, no, no, 0, 0 ; X7
;
; Above 11 tech slots (U1 to X8) allow you to define your own
; civilization advances if desired. Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;
@CIVILIZE
Siege Technology, 4,-2, nil, Mat, 0, 4 ; AFl
Alphabet, 5, 1, nil, nil, 0, 3 ; Alp
War Horse, 3,-2, Cmp, Pla, 3, 0 ; Amp
Wind Power, 4, 1, Cst, Mat, 1, 3 ; Ast
Water Power, 4,-1, Ast, Mat, 2, 3 ; Ato
Monastic Orders, 6,-1, no, no, 3, 4 ; Aut
Usury, 4, 1, Tra, Fli, 1, 1 ; Ban
Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri
Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro
Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer
City Defence, 5,-1, U1, CA, 0, 0 ; Che
Chivalry, 4,-2, Pla, Ldr, 1, 0 ; Chi
Written Lawcode, 4, 1, Alp, nil, 0, 2 ; CoL
Pulleys, 5,-1, Chi, AFl, 1, 4 ; CA
Vernacular Lit., 5,-1, Cmn, Exp, 2, 2 ; Cmb
Religious Writing, 5, 0, Mon, Fli, 2, 2 ; Cmn
Plate Armour, 4, 1, Chi, Che, 1, 0 ; Cmp
Chainmail, 7,-1, nil, nil, 1, 0 ; Csc
Construction, 4, 0, Mas, Cur, 0, 4 ; Cst
The Corporation, 4, 0, Ban, Tra, 2, 1 ; Cor
Currency, 4, 1, Bro, nil, 0, 1 ; Cur
Parliamentary Gov't,5, 1, Mon, Inv, 2, 2 ; Dem
Economics, 4, 1, Uni, Ban, 2, 1 ; Eco
Vaulted Arch, 4, 0, Fli, E2, 2, 4 ; E1
Rounded Arch, 4, 1, Eng, Fli, 3, 4 ; E2
Architecture, 4, 0, Whe, Cst, 0, 4 ; Eng
International Fairs,3, 1, Tra, Nav, 0, 2 ; Env
Episcopal Structure,2,-1, Fli, Mon, 3, 0 ; Esp
Religious Orders, 5, 0, Phi, Fli, 2, 4 ; Exp
Feudalism, 4,-1, nil, Plu, 0, 0 ; Feu
Organised Religion, 4,-1, Fun, nil, 1, 4 ; Fli
Religion, 3,-2, nil, MT, 2, 2 ; Fun
Englishness, 3, 0, no, no, 3, 3 ; FP
Frenchness, 3, 2, no, no, 3, 3 ; Gen
Outlawry, 4, 1, Mon, no, 3, 0 ; Gue
Gunpowder, 8,-2, Inv, CA, 1, 0 ; Gun
Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor
Industrialization, 6, 0, no, no, 0, 2 ; Ind
Early Renaissance, 6, 0, Fli, Phi, 1, 4 ; Inv
Iron Working, 5,-1, Bro, War, 0, 4 ; Iro
Religious Tolerance,4,-1, Fli, Phi, 3, 2 ; Lab
Flemishness, 4, 0, no, no, 3, 3 ; Las
Templar Order, 5,-1, Fli, Csc, 1, 0 ; Ldr
Book Production, 5, 2, Wri, Cmn, 0, 3 ; Lit
Steel, 4,-2, no, no, 0, 0 ; Too
Clinker-Built Ships,4,-1, Feu, Nav, 1, 4 ; Mag
Map Making, 6,-1, Alp, nil, 0, 1 ; Map
Masonry, 4, 1, nil, nil, 0, 4 ; Mas
Burgundianness, 5, 0, no, no, 3, 4 ; MP
Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat
Medicine, 4, 0, Phi, Tra, 0, 2 ; Med
Forge Casting, 6,-2, Gun, Rad, 1, 0 ; Met
Scottishness, 4, 1, no, nil, 3, 4 ; Min
Diplomacy, 8,-1, nil, nil, 0, 2 ; Mob
Monarchy, 5, 1, Mys, CoL, 0, 2 ; Mon
Monotheism, 5, 1, nil, Cer, 1, 2 ; MT
Kingship, 4, 0, Cer, nil, 0, 2 ; Mys
Navigation, 6,-1, Sea, Map, 1, 1 ; Nav
The Longbow, 6,-2, no, no, 1, 0 ; NF
Nuclear Power, 3, 0, no, no, 3, 3 ; NP
Catholic Philosophy,6, 1, Fli, no, 1, 2 ; Phi
Physics, 4,-1, no, no, 1, 3 ; Phy
Royal Mints, 4, 1, Plu, Tra, 3, 4 ; Pla
Administration, 4, 0, Mon, Fli, 1, 4 ; Plu
Tax Collection, 4, 0, Pla, Plu, 0, 2 ; PT
Pottery, 4, 1, nil, nil, 0, 1 ; Pot
The Smithy, 5,-1, nil, Iro, 3, 4 ; Rad
Railroad, 6, 0, no, no, 2, 1 ; RR
Recycling, 2, 1, no, no, 3, 2 ; Rec
Brewing, 4, 0, Tra, Tac, 0, 2 ; Ref
Refrigeration, 3, 1, no, no, 3, 1 ; Rfg
The Republic, 5, 1, no, no, 0, 2 ; Rep
Shipbuilding, 5,-2, no, Cst, 0, 0 ; Rob
Rocketry, 6,-2, no, no, 3, 0 ; Roc
Sewers, 4, 2, Cst, Eng, 2, 4 ; San
Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea
Space Flight, 4, 1, no, no, 3, 3 ; SFl
Stealth, 3,-2, no, no, 3, 0 ; Sth
Breton Tech, 4,-1, no, no, 0, 0 ; SE
Steel, 4,-1, no, no, 2, 4 ; Stl
Superconductor, 4, 1, no, no, 3, 3 ; Sup
Agriculture, 6,-1, nil, nil, 0, 2 ; Tac
Theology, 3, 2, no, no, 1, 2 ; The
Retainers, 4, 0, no, no, 0, 0 ; ToG
Trade, 4, 2, Cur, CoL, 0, 1 ; Tra
University, 5, 1, Mat, Phi, 1, 3 ; Uni
Warrior Code, 4,-1, nil, nil, 0, 0 ; War
The Wheel, 4,-1, Hor, nil, 0, 4 ; Whe
Writing, 4, 2, Alp, nil, 0, 3 ; Wri
Future Technology, 1, 0, Amp, Inv, 3, 3 ; FT
Missile Technology, 3, 0, Chi, Mat, 0, 0 ; U1
Turkish Tech, 3, 0, no, no, 0, 0 ; U2
Archery, 3, 0, War, nil, 0, 0 ; U3
Moorish Tech, 3, 0, no, no, 0, 0 ; X1
Spanish Tech, 3, 0, no, no, 0, 2 ; X2
Norman Tech, 3, 0, no, no, 0, 0 ; X3
French Tech, 3, 0, no, no, 0, 0 ; X4
Feudal Tech, 3, 0, no, no, 0, 0 ; X5
Byzantine Tech, 3, 0, no, no, 0, 0 ; X6
German Tech, 3, 0, no, no, 0, 0 ; X7
;
; Above 11 tech slots (U1 to X8) allow you to define your own
; civilization advances if desired. Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;
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