I have spent quite a bit of time thinking about this while working my difficult, but fortunately not brain power consuming summer work.
I think making a good scenario replicating MoM would be quite doable.
First of all I will make some random, but geologically realistic maps.
(Difficult part, I am never at all happy with maps I make so nothing ever gets past that stage.)
Then planning units and techs.
Units are easy.(They look damn good already!)
Terrain and other such graphics will be mercilessly stolen from various Sleaguers.(Dunno what to do about nodes though.)
Technology will be replaced with spells.
Each wizard will have his own tree.
Rather than have spells make all kinds of units available they will "summon" (via script) the unit relevant to the spell.
This is an idea I like for one reason in particular. The computer never builds all the units available, in fact it can be relied on not to do much interesting in this respect.
Since Wizard Fortresses will be stuck in place and loosing them will cause the Wizard to be eliminated(or perhaps they should just be very, very expensive?)
having summons all appear in one city should not be a problem....
The big question here is how much room for scripting I have.
Does ToT not support lots and lots of scripts?
I am quite sure MGE would not support all that I want to put in to this scenario.
So anyone have any suggestions or thought?
Also anyone have any idea just how much room there is for scripting?
I think making a good scenario replicating MoM would be quite doable.
First of all I will make some random, but geologically realistic maps.
(Difficult part, I am never at all happy with maps I make so nothing ever gets past that stage.)
Then planning units and techs.
Units are easy.(They look damn good already!)
Terrain and other such graphics will be mercilessly stolen from various Sleaguers.(Dunno what to do about nodes though.)
Technology will be replaced with spells.
Each wizard will have his own tree.
Rather than have spells make all kinds of units available they will "summon" (via script) the unit relevant to the spell.
This is an idea I like for one reason in particular. The computer never builds all the units available, in fact it can be relied on not to do much interesting in this respect.
Since Wizard Fortresses will be stuck in place and loosing them will cause the Wizard to be eliminated(or perhaps they should just be very, very expensive?)
having summons all appear in one city should not be a problem....
The big question here is how much room for scripting I have.
Does ToT not support lots and lots of scripts?
I am quite sure MGE would not support all that I want to put in to this scenario.
So anyone have any suggestions or thought?
Also anyone have any idea just how much room there is for scripting?
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