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  • City walls destruction

    Alcibaides pointed the following out to me in an e-mail:

    By the way, there is a way to stop improvements from being destroyed when a city is taken, I think if the square that the city is built on has at least 4 or 5 shields of production then no improvements will be lost….
    Can anyone confirm if this works. I will test it out now as well. If it does then it would be prefect for stopping city walls being destroyed upon a cities capture and then the city being wiped out in a counter attack!
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  • #2
    Not sure about this - I am sure there are two types of improvement destruction
    within cities. Either economy or production, on a 50/50 scale, chosen randomly...
    I know walls are ruined half the time, and temples, etc are always wrecked...
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    • #3
      I tested this by changing plain terrain in normal Civ2 to have 10 shields.

      I then built all possible improvements in the city.

      Then I switched to another player and created a unit to take the city.

      After the city was taken a number of improvements were gone.
      Last edited by gvari7; April 5, 2010, 19:55. Reason: Spelling

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      • #4
        Yup. I found the same too. Pity!

        One easy solution is to use the CivCity utility to rebuild walls as soon as they are destroyed. This can be done very easily in single player and multiplayer modes (just by renaming .hot to .sav then back again once walls are added).

        I hate it when a great city like Rome or Warsaw is wiped from the face of the map. It makes no sense!
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        • #5
          Is it possible to give both civs the Great Wall wonder with CivCity, which doesn´t delete citiy walls after conquering?
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          • #6
            Sorry, but no. A wonder can be in only one city. Otherwise it wouldn't be much of a wonder.
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

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            • #7
              Its a crying shame they lost the source code. I guess it would have been relatively simple to fix little problems like this. Never mind. The CivCity solution is fairly easy to implement and I will be including the utility and house rule in all of my scenarios from now on (and hopefully I will manage to finish a few of the 90% complete projects I have on my hard-drive!!!).
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              • #8
                My theory (based on some observation, but no scientific testing) is that the improvements are grouped in 3 (+?) categories. When a city is captured, a group is selected randomly, and all improvements in that group are lost.
                Tecumseh's Village, Home of Fine Civilization Scenarios

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                • #9
                  AFAIK, improvements fall in one of 3 groups.

                  Group A are always lost when a city is captured.

                  Any improvements that remain after capture will all be from either group B or group C. There is no mixing.


                  A.
                  Palace
                  Temple
                  Courthouse
                  Cathedral

                  B.
                  Barracks
                  Library
                  City Walls
                  Bank
                  University
                  Colosseum
                  Manuf Plant
                  Recycling
                  Hydro Plant
                  Stock Exchange
                  Supermarket
                  Research Lab
                  Coastal Fortress
                  Harbor
                  Airbase
                  Port Facility


                  C.
                  Granary
                  MarketPlace
                  Aqueduct
                  Mass Transit
                  Factory
                  SDI
                  Power Plant
                  Nuclear Plant
                  Sewer System
                  Superhighways
                  SAM Missile
                  Solar Plant
                  Offshore Platform
                  Police Station
                  Excerpts from the Manual of the Civilization Fanatic :

                  Money can buy happiness, just raise the luxury rate to 50%.
                  Money is not the root of all evil, it is the root of great empires.

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                  • #10
                    There you go.
                    Tecumseh's Village, Home of Fine Civilization Scenarios

                    www.tecumseh.150m.com

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                    • #11
                      There is a ToT event, "bestow improvement" which adds a wonder or an improvement to a city, but it goes to the largest city, or randomly to one of the top ten. I tried this as a way to immediately rebuild city walls while designing Frederick the Great, but had no discernable success.
                      Tecumseh's Village, Home of Fine Civilization Scenarios

                      www.tecumseh.150m.com

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