I dunno where else to post this, so I am going ahead here.
I am sure some of you will look at making/porting scenarios for FreeCiv, which is a more complicated matter than with Civ2, but FreeCiv has more freedom however.
Notable things I have run into so far:
Killstack On/Off: decides whether the whole stack dies, or just the unit fighting.
Shallow Ocean/coast(not bound to coast though), and lakes.
Resource squares are no longer bound to that mystical algorithm.
(As far as I can tell they are paintable, have not found out how to do that yet though.)
Higher limit on unit numbers.(Do not know how to do this yet.)
Higher limit on terrain types.(Do not know this either.)
Buildings being destroyed upon city capture can be disabled!
I am sure some of you will look at making/porting scenarios for FreeCiv, which is a more complicated matter than with Civ2, but FreeCiv has more freedom however.
Notable things I have run into so far:
Killstack On/Off: decides whether the whole stack dies, or just the unit fighting.
Shallow Ocean/coast(not bound to coast though), and lakes.
Resource squares are no longer bound to that mystical algorithm.
(As far as I can tell they are paintable, have not found out how to do that yet though.)
Higher limit on unit numbers.(Do not know how to do this yet.)
Higher limit on terrain types.(Do not know this either.)
Buildings being destroyed upon city capture can be disabled!
Comment