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The Great War - Creation Thread

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  • The Great War - Creation Thread

    Beside my two scenarios about the American history I´ve updated a World War I scenario I´ve made long times ago. This scenario includes many weapons which have to research by the player. The scenario is designed to give the player as much freedom to play his own history as possible.

    Only conquering important cities will occur a historical event.
    Current scenario progress:

    Customized techtree: 100 % done
    City placement: 100 % done
    Icons & wonders: 100 % done
    Unit stats: currently working on
    Events: 0 % done


    Below are two screenshots from the year 1914 :

    Western Front



    Middle Eastern
    Attached Files
    American War of Independence
    A Divided Nation - US Civilwar

  • #2
    We should have a race to see who finishes first . I haven't got a tech tree yet and that will be a major undertaking. At present my scenario is just a side project, but if I think I can make a decent scenario out of it I will probably press on. I really wouldn't expect to make a single player version, at least not until I have played a multiplayer game of the scenario to see how it works out.
    SCENARIO LEAGUE FORUM
    SCENARIO LEAGUE WIKI SITE
    SL INFORMATION THREAD
    CIV WEBRING MULTIPLAYER FORUM

    Comment


    • #3
      Oh, I didn´t know that you are also working on a scenario about WWI. I´m sure if me make a race you will win it.

      I´m a too perfectionist when creating a scenario. Everything has to be perfect. And this means much work when I look on my other two projects
      American War of Independence
      A Divided Nation - US Civilwar

      Comment


      • #4
        Could be an idea to create a "front" terrain, to represent trenches, etc...
        It would have high defence to make sure high casualties occur!

        This terrain could be changed via events when key cities are captured.

        It's a concept I was going to explore in my ToT version of "Kaiser"...
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #5
          Ironically enough, I recently made a graphics update for the MGE version of Kaiser (I'll need to upload it first, of course.)

          I've always wondered if I could break the trench stalemate and end the WWI better - this is one scenario I'll be watching!
          The Ghost of the Disco is ... your mastermind, your mastermind!
          2013: A Union Divided|John III Sobieski|Red Storm

          Comment


          • #6
            The front terrain makes sense. I will include it as I have one free terrain square.

            @Ghost:
            Could you send me or upload the files, please?
            American War of Independence
            A Divided Nation - US Civilwar

            Comment


            • #7
              civ2units

              I have been brainstorming ideas for my multiplayer game. I will post some of them in the thread I opened when I get a moment. Feel free to borrow anything you find useful. My biggest concern was getting trench warfare to work and getting the unit movement rates right.

              BTW: Metz was German controlled in 1914. They captured it during the Franco-Prussian War of 1870-71
              SCENARIO LEAGUE FORUM
              SCENARIO LEAGUE WIKI SITE
              SL INFORMATION THREAD
              CIV WEBRING MULTIPLAYER FORUM

              Comment


              • #8
                Great, thanks MCM, I´m sure I will find good ideas for my own scenario.

                Oops, I´m from Germany and I don´t know it. You´re right, the whole province Elsass-Lothringen went to Germany after the Franco-Prussian War. I will correct this.
                American War of Independence
                A Divided Nation - US Civilwar

                Comment


                • #9
                  You weren't there at the time so you can be excused
                  SCENARIO LEAGUE FORUM
                  SCENARIO LEAGUE WIKI SITE
                  SL INFORMATION THREAD
                  CIV WEBRING MULTIPLAYER FORUM

                  Comment


                  • #10
                    For some reason I´m very happy not have to live during this time.

                    I´ve made a front terrain icon which can be maybe graphical modified. When I´m using the "change terrain" order does it also have effect on the next terrain graphics? What happens with the river, which goes through the front by using the "change terrain"?

                    Western Front with front terrain

                    Attached Files
                    American War of Independence
                    A Divided Nation - US Civilwar

                    Comment


                    • #11
                      The terrain will change but the river will remain.

                      I don't want to piss on your parade, but don't you think the map is a bit too small? The whole war could be over in a couple of turns, surely.

                      I am using my tried and trusted European map. I know it is a multiplayer game and the AI does better on small maps, but the screenshot I have posted (obviously still a work in progress) illustrates the advantages of using a slightly larger map. Well thats my personal opinion anyway

                      Attached Files
                      SCENARIO LEAGUE FORUM
                      SCENARIO LEAGUE WIKI SITE
                      SL INFORMATION THREAD
                      CIV WEBRING MULTIPLAYER FORUM

                      Comment


                      • #12
                        I know, you like large maps and I totally agree with you that they are very good for multiplayer games. But as you say, the AI is very stupid on those maps. And I´m creating a single player game only.

                        Believe me, I´m trying to make this one very hard to win. I don´t make the same mistakes like in my Civilwar scenario, which is obviously too easy

                        My map covers whole europe. If i´m using your map, which is more detailed, I have to cut off all parts which I don´t need, i.e. Italy, North Africa, Spain.

                        I´ve attached a savegame from my game where you can see the dimensions of the map. Currently I´m very happy with it.
                        Attached Files
                        American War of Independence
                        A Divided Nation - US Civilwar

                        Comment


                        • #13
                          I have a couple questions.

                          1) How long is each turn? A month? A week?

                          Depending on how long it is, you should probably have movement kept very far down (maybe even the default movement rates or worse - I'd do cavalry and tanks as 2, infantry and artillery as 1 if things are really close together)

                          2) How are you representing the United States?

                          Having (if this is for ToT) a seperate map for North America would be appropriate, but I'm not sure how well it would work in the game.

                          On the issue of map size, I think the first map (Civ2units's) is too small. If the trenches are broken, there's no time to react before they take Paris - even if unit movement is at the rates suggested.

                          Just a thought, there.

                          Comment


                          • #14
                            Originally posted by Elensar View Post
                            I have a couple questions.

                            1) How long is each turn? A month? A week?
                            Each turn will represent one month.

                            Originally posted by Elensar View Post
                            Depending on how long it is, you should probably have movement kept very far down (maybe even the default movement rates or worse - I'd do cavalry and tanks as 2, infantry and artillery as 1 if things are really close together)
                            Highest movement rate for ground units will be 2 (Cavalry only). All others have a rate of 1. All strong units will be very expensive, to avoid a unit rush and overrunning of the enemies.

                            Originally posted by Elensar View Post
                            2) How are you representing the United States?
                            I don´t represent them. The British Empire will get American reinforcements later in the war, depending on how good the human player plays his game.

                            Originally posted by Elensar View Post
                            Having (if this is for ToT) a seperate map for North America would be appropriate, but I'm not sure how well it would work in the game.
                            No, I don´t want to include them via a seperate map. The Americans didn´t play such a major part that they have to be represented. If I do that, I should also include an extra map for Africa, Asia, etc...

                            Originally posted by Elensar View Post
                            On the issue of map size, I think the first map (Civ2units's) is too small. If the trenches are broken, there's no time to react before they take Paris - even if unit movement is at the rates suggested.
                            I´m also thinking on beginning the scenario in 1900 and let go it until 1920. It should be something between build up an empire and conquering the world. I´m only using the WWI as background. So I think, the map is big enough.

                            Originally posted by Elensar View Post
                            Just a thought, there.
                            Thanks very much
                            American War of Independence
                            A Divided Nation - US Civilwar

                            Comment


                            • #15
                              The Kaiser scenario (with my update of the city, unit and terrain graphics) can be downloaded here.

                              I've always had a problem with infantry units having a movement rate of only 1, as it severely limits their ability to attack.

                              On the note of map size, if you want a map that's not too big for the AI, how about Ostfront's map (I'm using it for Red Storm) True, it's very big, but about half of it is taken up by the Atlantic - just slice it off to have only Europe (you can still call in American forces via events) and hopefully the AI can handle it. (Wait, didn't the infantry only have a movement rate of 1 in Ostfront? Oh well...)

                              Attached Files
                              The Ghost of the Disco is ... your mastermind, your mastermind!
                              2013: A Union Divided|John III Sobieski|Red Storm

                              Comment

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