This is probably common knowledge, but if you are a bit slow on the uptake like myself you may be surprised to find out that setting the move cost of a terrain to 0 means units move along it like RR. The difference is the "RR" is invisible and cannot be pillaged unless you stipulate that the terrain type can be converted.
I don't know how useful this info will be for designers but I'm sure there will be a useful application for it one day![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
I did try setting the value to 0.5 or .5 but I'm afraid fractions do not work.
I don't know how useful this info will be for designers but I'm sure there will be a useful application for it one day
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
I did try setting the value to 0.5 or .5 but I'm afraid fractions do not work.
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