So I've been working on a MGE scenario based on the Foundation series by Isaac Asimov off an on for a while now, and one of the biggest design hurdles is trying to simulate the decline and eventual fall of the Galactic Empire.
Here are some ideas I have so far:
- Set the government to Despotism to simulate rampant corruption and economic decline.
- Remove the ability to build courthouses and other buildings that reduce corruption. Remove the ability to rebuild Aqueduct/Sewer improvements after they are lost.
- Have random turns frequently generate barbarian units throughout the empire to simulate civil wars and rebellions.
- Have events that deliver techs which give weaker ships and obsolete more powerful predecessors at the same time.
- Set the Empire's AI to be non-expansionist and non-militaristic.
- Have events that render important wonders obsolete.
- Remove diplomatic contacts via events and be at war with everyone.
- Defenders with poor stats.
Any other suggestions?
Here are some ideas I have so far:
- Set the government to Despotism to simulate rampant corruption and economic decline.
- Remove the ability to build courthouses and other buildings that reduce corruption. Remove the ability to rebuild Aqueduct/Sewer improvements after they are lost.
- Have random turns frequently generate barbarian units throughout the empire to simulate civil wars and rebellions.
- Have events that deliver techs which give weaker ships and obsolete more powerful predecessors at the same time.
- Set the Empire's AI to be non-expansionist and non-militaristic.
- Have events that render important wonders obsolete.
- Remove diplomatic contacts via events and be at war with everyone.
- Defenders with poor stats.
Any other suggestions?
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