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Tech and units to be removed in a scenario

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  • Tech and units to be removed in a scenario

    I would like to ask for a little help.

    What tech and units are to be removed to ensure an ancient time scenario to go on smoothly?

    Musketeers and Tank slot must be left void, and Iron Working and Mobile Warfare too.

    Any other hint?
    "The wise win before they fight, while the ignorant fight to win" - Zhuge Liang "Use the ordinary forces to engage battle, the extraordinary to win" - Sun Tzu

  • #2
    You have to be careful with the units in the Musketeer and Knight slots as they can cause other units to become obsolete. You can still use the slots if you are careful with the stats or you can use the slots for event generated units. AFAIK there is no reason not to use the Armour slot.

    The Iron working tech is fine to use as long as you are designing using the 'Village Only' setting. If you want to use barbarians you will need to read William Keenan's Barbarian Paper!

    The Mobile Warfare tech just sells of Barracks (like the Gunpowder tech does) and alters the type of barbarians that appear. There is a really good guide to the effects of all the technologies that is essential to building a bug free tree. I will try and track it down. Basically it lists all the tech slots and the effects they have (some you may not realize!). If anyone has a link to this guide could you let us know please, I just have a printed copy which I find utterly indispensable!!!
    SCENARIO LEAGUE FORUM
    SCENARIO LEAGUE WIKI SITE
    SL INFORMATION THREAD
    CIV WEBRING MULTIPLAYER FORUM

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    • #3
      I did find 'Civ2 Technology Tree for Scenario Designers v1.0' by Erin T. Ryan in the CFC Civ2 Reference section. Its not the same version/layout that I have but it seems to have all the same info!

      EDIT: Just found a version of the one I have in our own beloved SL Site. It is also by William Keenan: Advance Slot Properties
      SCENARIO LEAGUE FORUM
      SCENARIO LEAGUE WIKI SITE
      SL INFORMATION THREAD
      CIV WEBRING MULTIPLAYER FORUM

      Comment


      • #4
        THX MC!!!!

        Originally posted by McMonkey View Post

        The Mobile Warfare tech just sells of Barracks (like the Gunpowder tech does) and alters the type of barbarians that appear.
        PS That' why i have to remove Mobile warfare. It removes pirate ships.
        "The wise win before they fight, while the ignorant fight to win" - Zhuge Liang "Use the ordinary forces to engage battle, the extraordinary to win" - Sun Tzu

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        • #5
          McMonkey is correct - Be careful, and perhaps even avoid using the Knight/Musketeer slots, except for barbs.

          PS
          This site is packed with every tip in the book for mod/scen design...
          Check out the "Game Mechanics" section in particular...

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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