Originally posted by Cyrion
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I ran a series of tests to determine what was possible.
The following parameters were used for the tests:
Unit = Merchant
Home City = Carni (On landmass #2. Carni is approximately twice as far from Roma as from Syracusae but a Merchant can reach either one in one turn
Commodity = Dye (the least valuable)
Delivered to:
1. Roma2 (Roma on landmass #2 . . . . as in scen)
2. Roma34 (edited Roma on landmass #34)
3. Syracusae (On landmass #54)
Trade arrows in Roma:
1. 152 (As in scen)
2. 665 (Marble terrain changed from 6 to 50 trade arrows in rules . . . Roma has 6 within its ZOC)
TEST I . . . . TRADE ARROWS IN ROMA = 152
Carni => Roma2 = 122 gold
Carni => Roma34 = 184 gold
Carni => Syracusae = 292 gold
Comment: Changing Roma's landmass increases payout by 50% but it is still smaller than from Syracusae.
TEST II . . . . TRADE ARROWS IN ROMA = 665
Carni => Roma2 = 536 gold
Carni => Roma34 = 804 gold
Carni => Syracusae = 292 gold
Comment: Probably similar to what McMonkey wants. However, as the following tests show, there is always a fly in the ointment.
TEST III . . . . TRADE ARROWS IN ROMA = 152
Roma2 => Syracusae = 1,026 gold
Roma34 => Syracusae = 1,026 gold
Taxes @80% in Roma = 260 gold
Comment: It's a well balanced scen with theses numbers.
TEST IV . . . . TRADE ARROWS IN ROMA = 665
Roma2 => Syracusae = 4,074 gold
Roma34 => Syracusae = 4,074 gold
Taxes @80% in Roma = 1,082 gold
Comment: The fly in the ointment. The happy inhabitants of Roma will be churning out Merchants as fast as they can, sending them to Syracusae and living very well of the proceeds. Why bother working hard to train Legions and build Catapults.
To designers, these numbers may be a bit excessive; to players they are absolutely perfect.
@Harry Tuttle
There are other good "trading" cities on Sicily.
@McMonkey
As you can extrapolate from the above results, increasing Roma's trade arrows from 152 to 201 (only 1 square increased from 50 to 99), will not do the trick.
I can do any hexediting of landmasses that you need. If you want to try it yourself, Roma's landmass number (02) is at offset 371,427 in the .scn and all .sav files. I picked landmass=34 (22 in hex) because it is used for only one single-square island.
You absolutely, definitely need the house rule that forbids re-homing Merchants.
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