I've been working on a mod for the Test of Time Original game. There are some new units with new stats, and unit art is updated. There are three sets of unit art: British (orange, yellow, lt blue and red), German (dk blue and green), and Russian (white and purple). Terrain and city art are updated, using Fairline's unit art for the most part, and Curt's cities. Terrain is a combination of Catfish's and my own.
Mountain and glacier terrain are made impassible, except for Explorers and Mountain units.
Otherwise, it's mostly familiar - no changes to city improvements or wonders, and no real changes to the tech tree (except for some unit pre-reqs) - so far.
The main objective is to break down the development of units into historical periods, as opposed to the current situation where you might have an infantry unit of one period, with a cavalry unit of another, and an artillery unit of another period altogether. The periods are: ancient, medieval-renaissance, Napoleonic, Steam Age, and WWII-modern.
Many unit stats are changed to reflect historical realities, eg. the phalanx is the main offensive unit until the legion.
I'll post more on this later if there's some interest.
Mountain and glacier terrain are made impassible, except for Explorers and Mountain units.
Otherwise, it's mostly familiar - no changes to city improvements or wonders, and no real changes to the tech tree (except for some unit pre-reqs) - so far.
The main objective is to break down the development of units into historical periods, as opposed to the current situation where you might have an infantry unit of one period, with a cavalry unit of another, and an artillery unit of another period altogether. The periods are: ancient, medieval-renaissance, Napoleonic, Steam Age, and WWII-modern.
Many unit stats are changed to reflect historical realities, eg. the phalanx is the main offensive unit until the legion.
I'll post more on this later if there's some interest.
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