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Fractional Movecost

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  • Fractional Movecost

    I was thinking about @TERRAIN, and remembering that you could give units fractional movement, wondered if anyone tried experimenting with large values in the movecost field.

    I searched around a bit, but found nothing.

    [edit:] And I'm at work and can't test anything
    Last edited by N35t0r; July 7, 2009, 17:10.
    Indifference is Bliss

  • #2
    I can't remember the details anymore but you can look at the Imperium Romanum scenario and reverse engineer it (its something to do with the number 255 as i recall).
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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    • #3
      .172 in the rules text gives units 1 and 1/3 moves
      Sea Kings TOT

      Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
      Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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      • #4
        Have a Excel Fractional Calculator arounde here, PN me if ya need

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        • #5
          Ah Well, here it is...
          Attached Files

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