The AIs' diplomatic behavior can be customised.
The AI responds to a ratio of attack factors, its own and its intended target's, and determines whether or not it will attack.
If you set things up so that a specified AI civ NEVER has very many TOTAL attack factors (for all units), it will rarely sneak attack or go to war. It might not ever.
When a new tech makes a new, high attack factor weapon appear . . . the AIs that have it start wars within 3 turns . . . as soon as the numbers hit the ratio point mentioned above, no doubt (whatever that ratio point is). Therefore . . . changing even one number, up or down, in the attack factor of a preferential unit, could have profound effects . . . diplomatically.
If an AI has a very large amount of total attack factors, it will start a war sometime, somewhere, no matter what its government, even if it has to switch governments to accomplish it.
SO . . .
It seems that if one wanted to customize a specified AI or even a player civ, there are tricks that can be used.
Although the drawback is setting aside a unit slot that will be useless for anything else, one COULD dedicate a single unit that has whatever the ATTACK factor number required, and NO movement. The unit might not even need to be be on the map. Hide it somewhere if you want it to remain undiscovered. Give it a high defense number if you want it to survive.
A variant of this idea is to give a specified Civ one of these units, give it the necessary high attack factor but low defense factor, set it somewhere vulnerable. When it's killed, the drastic change in total attack factors will also drastically change the diplomatic interactions. Set in the right place, and you can time the event.
Anyone ever used tricks like these?
The AI responds to a ratio of attack factors, its own and its intended target's, and determines whether or not it will attack.
If you set things up so that a specified AI civ NEVER has very many TOTAL attack factors (for all units), it will rarely sneak attack or go to war. It might not ever.
When a new tech makes a new, high attack factor weapon appear . . . the AIs that have it start wars within 3 turns . . . as soon as the numbers hit the ratio point mentioned above, no doubt (whatever that ratio point is). Therefore . . . changing even one number, up or down, in the attack factor of a preferential unit, could have profound effects . . . diplomatically.
If an AI has a very large amount of total attack factors, it will start a war sometime, somewhere, no matter what its government, even if it has to switch governments to accomplish it.
SO . . .
It seems that if one wanted to customize a specified AI or even a player civ, there are tricks that can be used.
Although the drawback is setting aside a unit slot that will be useless for anything else, one COULD dedicate a single unit that has whatever the ATTACK factor number required, and NO movement. The unit might not even need to be be on the map. Hide it somewhere if you want it to remain undiscovered. Give it a high defense number if you want it to survive.
A variant of this idea is to give a specified Civ one of these units, give it the necessary high attack factor but low defense factor, set it somewhere vulnerable. When it's killed, the drastic change in total attack factors will also drastically change the diplomatic interactions. Set in the right place, and you can time the event.
Anyone ever used tricks like these?
Comment