Something I've been meaning to ask for a while but forgot. :-) Occasionally, when you take another nation's capital city, their empire will split into 2 factions. It's extremely rare though and I haven't had it happen for ages, even when I take the capital of a very big empire. Is there a way to make this more likely, and is taking a capital the only way to do it?
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How do you split an empire?
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I'm pretty sure that capturing the capital is the only way to split an empire. There was some discussion of this in one of the succession games. It sticks in my mind that you have to be smaller than the AI to get the empire to split. I can't remember whether the ability of the AI to pay to build a new palace has an effect.
RJMFill me with the old familiar juice
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My memory is very shaky any more so I am glad to see RJ step in to help you. Those points seem to be the right ones but I think there is one other important consideration. I seem to recall that you need to have an open slot (a dead civ). The new half of the old empire will be of that missing color.
Civ(2) Lives!!
Monkso long and thanks for all the fish
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The above things mentioned are correct. When attacking an enemy capitol will cause splitting them up in two civs only when they are stronger and there must be an empty slot for a new civ. Splitting up happens directly after capturing the capitol..so there is no change building a new capitol for that civ...
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I can't say that I remember even one time that I have split an empire in Civ2. but that only means that I haven't played enough.
in Civ1 this has happened plenty of times. it had to be a first strike againts that Civ. is it the same with Civ2?My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!
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Originally posted by Andemagne
I can't say that I remember even one time that I have split an empire in Civ2. but that only means that I haven't played enough.
in Civ1 this has happened plenty of times. it had to be a first strike againts that Civ. is it the same with Civ2?
RJMFill me with the old familiar juice
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@ Andemagne
I would bet large that the main reason you never saw a split civ is that you were Supreme.
--must have an open slot for the new civ
--must take the capital city
--must be ranked lower/weaker than the target civ
That last one is something that rarely happens for experienced players...unless you go out of your way to limit the development of your own civ to allow the AI time/space to grow.
If you want to try this sometime, go Early Republic and stay at 5 cities with one or no warriors until 1500ad. That should give the AI plenty of time, esp if the Babs or Egypt or Kelts are in the game.
Monkso long and thanks for all the fish
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Originally posted by Bloody Monk
If you want to try this sometime, go Early Republic and stay at 5 cities with one or no warriors until 1500ad. That should give the AI plenty of time, esp if the Babs or Egypt or Kelts are in the game.
Monk
RJMFill me with the old familiar juice
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Originally posted by rjmatsleepers
Another possibility is to find the start that was used in a succession game a few years backed - it's somewhere in the Apolyton vaults. We started on an island that was a lot of moves away from anywhere else. We were restricted to one city until a specific date - AD 1500? I can't remember the details, although Monk might.
RJM
It was 2004, might have been called Civ2 Demo Game4, and might have been started by cavebear...if anyone wants to tickle the database.
I came on board late (around the ad1500 timeframe) at the request of Sparrowhawk, one of the original players I believe. The rules were a major pain. It would have been way too restrictive for my taste--read: boring--until 1500ad. Apparently, Nav (Caravels) could not be researched or maybe built until 1500, so no trade and no exploring. Science was based on size5 Starving/Einsteins.
I really do not remember if we achieved a civ-split, although there were many "Capital-moved-to XXX" occurrences, once we got rolling.
Monkso long and thanks for all the fish
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Originally posted by Bloody Monk
I really do not remember if we achieved a civ-split, although there were many "Capital-moved-to XXX" occurrences, once we got rolling.
Monk
RJMFill me with the old familiar juice
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Originally posted by rjmatsleepers
I'm pretty sure that capturing the capital is the only way to split an empire. There was some discussion of this in one of the succession games. It sticks in my mind that you have to be smaller than the AI to get the empire to split. I can't remember whether the ability of the AI to pay to build a new palace has an effect.
RJM
If the enemy civilization has 1000 money in the moment you capture their capital, it can automatically build a new capital in some other city. In the same moment.
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This rule doesn't affect _splitting_ an empire.
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Originally posted by russian-player
About the ability of the AI to pay to build a new palace.
If the enemy civilization has 1000 money in the moment you capture their capital, it can automatically build a new capital in some other city. In the same moment.
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This rule doesn't affect _splitting_ an empire.
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Originally posted by civiijkw
That explains what happened in one frustrating game where I had to take the Mongol capital three times (watching the government twice flee and relocate) before it finally didn't have a palace anymore.
Demand Tribute
Assuming you have MPE or UN you will know before starting hostilities how much gold they have. Maybe they are affronted and declare war, but they may try to buy peace with you (even the Mongols). Do this every two turns as long as they are paying you and draw down their gold to below 1000.
If you are playing as Rep/Dem Gov't you will have to switch to a non-representative gov't. This is a strategic move as it will save you (time and units) from tracking down and killing successive Palaces. On the other hand, if you played as a celebrating Fundy Gov't you wouldn't need to worry about any peace-loving Senators. Just saying .
Monkso long and thanks for all the fish
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A CFC player, URUWASHI, uses splits strategically. If he starts a game without a purple civ, he can usually force one into the game this way. I guess it is important for landing players to have a key civ. I'm not sure it is worth the trouble, though.
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For clarificaion, regardless of whether or not the AI Civ builds a palace somewhere else or not, there will still be a schism.
Are you sure that your enemy must be "stronger" than you? I thought schism will occur in any civ as long as
a) there is an open slot,
b) the civ is reasonably sized (i.e. they have at least 10 cities)
The real interesting question is does schism occur when a human player loses their capital in a multi-player game?
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