Sounds like most of us have dabbled with SSI xxx-General-x games. A major draw for me in these games is the way combined arms is encouraged. You just can't build an army of one or two unit types and bulldoze away.
Civ2 has a limited ability to do this as well, what with combat modifiers such as flags (AEGIS, Pikemen, Fighter, Howitzer, etc.), city improvements (SDI, SAM, City Walls, etc.), and unit domain (e.g. ships in port, fighter vs helo, ship/air vs city wall, etc.).
I'd like to do this, but I'm lazy and want to use others ideas.
Can you give me the name of one or two of your favorite scenarios that really exploit this and force the player to use many different types of units? What units do you use in these scenarios and why?
Civ2 has a limited ability to do this as well, what with combat modifiers such as flags (AEGIS, Pikemen, Fighter, Howitzer, etc.), city improvements (SDI, SAM, City Walls, etc.), and unit domain (e.g. ships in port, fighter vs helo, ship/air vs city wall, etc.).
I'd like to do this, but I'm lazy and want to use others ideas.
Can you give me the name of one or two of your favorite scenarios that really exploit this and force the player to use many different types of units? What units do you use in these scenarios and why?
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