I was just converting Seeds of Greatness into a ToT scenario, and for the most part it worked quite well. Unfortunately there's one fatal flaw, but whether that's caused by CivConverter I really couldn't say. There were several other things worth mentioning too:
1) "What happened to the Goody Huts?" - All the goody huts vanished from the map! While this may not be a problem for most scenarios, it IS a fatal flaw for SoG. All I know is that they were there in the original .scn file, but now they're gone. Anyone else seen (or solved) this problem?
2) "Turning off the sprites is elementary, by dear Angelo!" - If CivConverter would just copy a modified version of the Advanced Units Section (with sprites toggled off for all units) and paste it below the Attitudes section of the Rules.txt file, this would solve the entire Sprite Units problem. You'll notice I refer only to Sprite Units, because....
3) "Terrain Sprites ain't so simple". Actually, all you have to do is go into the ToT/Original folder and rename or move "resource.spr" and the problem is solved. Unfortunately, you also have to go back and "fix" it after playing the scenario so the solution is far from elegant. If anyone knows how to turn them off from within the scenario folder, that would be great. If someone is actually building a ToT ModManager that would would be a good option to include.
4) "The Terrain1.bmp Bug" - Not really a big deal since it was easy to fix manually, but CivConverter did not copy the terrain in column one into columns two and three, at least for the Jungle Terrain. As a result, SoG had some copper-looking terrain, but most of it had something called copper which looked like a jungle! Again, an easy manual fix but something worth addressing in version 1.5.
5) Description Length "Bug" - For someone who's motto is "why use 10 words when 50 will suffice", this is a problem. Most of my long winded descriptions of SoG wonders and improvements were cut off about halfway through. Is it possible to change the holding capacity of the information box anywhere? I'm NOT looking forward to rewriting the whole @##@$&* pedia.txt!! The only thing more annoying than half a description is.....
6) "Why is the Mausoleum description adorned with that lovely mushroom cloud picture?" Although many of the scenario's improvements and graphics do go together, it would be nice to eliminate those pictures since half the time they definitely DON'T apply! Besides, maybe that would leave room in the info box for my not-so-succint descriptions! Has anyone looked into turning these on or off?
7) "As long we're improving the Rules.txt file...." Appending a modified version of the @Sounds section beneath the new @Units_Advanced section would really be useful. In earlier versions of Civ2, sounds were associated with units based upon their location within the Units.gif file. As a result, it should be relatively easy to create a version of the @sounds section in which all the sound files are already associated with units (based on the old methodology). This isn't true for every scenario though, so you could also give the person doing the conversion the option to "Add @Sound Section to Rules.txt?" (Yes/No).
1) "What happened to the Goody Huts?" - All the goody huts vanished from the map! While this may not be a problem for most scenarios, it IS a fatal flaw for SoG. All I know is that they were there in the original .scn file, but now they're gone. Anyone else seen (or solved) this problem?
2) "Turning off the sprites is elementary, by dear Angelo!" - If CivConverter would just copy a modified version of the Advanced Units Section (with sprites toggled off for all units) and paste it below the Attitudes section of the Rules.txt file, this would solve the entire Sprite Units problem. You'll notice I refer only to Sprite Units, because....
3) "Terrain Sprites ain't so simple". Actually, all you have to do is go into the ToT/Original folder and rename or move "resource.spr" and the problem is solved. Unfortunately, you also have to go back and "fix" it after playing the scenario so the solution is far from elegant. If anyone knows how to turn them off from within the scenario folder, that would be great. If someone is actually building a ToT ModManager that would would be a good option to include.
4) "The Terrain1.bmp Bug" - Not really a big deal since it was easy to fix manually, but CivConverter did not copy the terrain in column one into columns two and three, at least for the Jungle Terrain. As a result, SoG had some copper-looking terrain, but most of it had something called copper which looked like a jungle! Again, an easy manual fix but something worth addressing in version 1.5.
5) Description Length "Bug" - For someone who's motto is "why use 10 words when 50 will suffice", this is a problem. Most of my long winded descriptions of SoG wonders and improvements were cut off about halfway through. Is it possible to change the holding capacity of the information box anywhere? I'm NOT looking forward to rewriting the whole @##@$&* pedia.txt!! The only thing more annoying than half a description is.....
6) "Why is the Mausoleum description adorned with that lovely mushroom cloud picture?" Although many of the scenario's improvements and graphics do go together, it would be nice to eliminate those pictures since half the time they definitely DON'T apply! Besides, maybe that would leave room in the info box for my not-so-succint descriptions! Has anyone looked into turning these on or off?
7) "As long we're improving the Rules.txt file...." Appending a modified version of the @Sounds section beneath the new @Units_Advanced section would really be useful. In earlier versions of Civ2, sounds were associated with units based upon their location within the Units.gif file. As a result, it should be relatively easy to create a version of the @sounds section in which all the sound files are already associated with units (based on the old methodology). This isn't true for every scenario though, so you could also give the person doing the conversion the option to "Add @Sound Section to Rules.txt?" (Yes/No).
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