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Tinkering with rules.txt in the fantasy game?!

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  • Tinkering with rules.txt in the fantasy game?!

    I'm starting to think about tinkering with the fantasy game to try to make the AI play a little better, and to give some of the weaker tribes a stronger game. I'd like to start some discussion on this; I hope to proceed very slowly and cautiously.

    My first thought is that the AI does not build city walls enough. I have found that dragons conquer elvish and buteo cities too easily due to infrequent walls.

    I would like to increase the Ai value of masonry from 4 to 5 (or 6); But will that actually make the AI more likely build walls?
    NOTE that my goal is for the AI to build walls eventually, not to build them early.

    Second, I would like the Buteo to have more incentive to build extensive cities in the clouds. I've found from my seven-way hotseat play that it is very hard for the buteo to establish (inevitably) weakly defended cities on the surface, if any other civ finds out where they are. But in regular fantasy games I've played so far, the Buteo only do well (whether I or the AI are playing them) if they establish many cities on the surface.

    The clouds are tough to build in. A cloud empire will be scattered afar, with little ability to share resources, and rampant corruption. And few cloud sites are good to build on.

    My ideas here are:
    (1) to convert one of the buteo-only creatures into an engineer that can only live in the clouds. Give one or two of these units to the buteo early in the game, and they havw a much better chance of developing cloud cities.

    (2) play with the parameters that govern map building in the clouds to get slightly larger clouds, or slightly more special terrain squares.
    (3) Instead of (2), add additional trade capability to some of the cloud special terrain squares.

    Comments, anyone?
    -toby



    ------------------
    toby robison
    criticalpaths@mindspring.com
    toby robison
    criticalpaths@mindspring.com

  • #2
    Edit the sky's values so that an engineer can change it to a white cloud
    Test of Time
    Buy it now!

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    • #3
      quote:

      My first thought is that the AI does not build city walls enough. I have found that dragons conquer elvish and buteo cities too easily due to infrequent walls.


      City walls are of no use against dragons since they are flyers.

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