I just finished a rather exciting fantasy game. In this game, I played humans. A few tribes were destroyed pretty early, and it became clear that my real adversary was the goblins. My humans had about 15 cities on a large landmass. The goblins had six cities on the same land mass, and (as I discovered when I built socerers in all my cities and started spying out the underground), another 20 cities directly below my own.
I had a definite technological edge in the year 1000 (second age) but, at that time, no way to conquer goblin cities. The goblins had lots and lots of trolls, and were beginning to build many ogres. I could see that if they came up onto map 0 through tunnels, they would simply overrun me and destroy my food production, even if my individual (and outnumbered) military units were stronger.
I adopted two tactics:
(1) find the tunnels as fast as the goblins built them and plug them up. I was more successful at this than I expected -- the AI did not understand that it should build LOTS of tunnels. Eventually I was blocking a dozen, but the goblins could have built fifty tunnels and I would have been helpless.
(2) To slow tunnel production somewhat, my many sorcerors scanned the underground every turn (very time consuming) and killed every goblin miner I could find.
One other fun thing -- early in the game I got a hawk from a hut. I used my hawk to open a nest (a cloud map hut) directly above two Infidel cities. A barb griffin (a rather nasty creature) came out, swooped down to map zero, and killed a bunch of infidels. A little later the same hawk opened a nest and got another griffin. This time it killed the hawk, but then swooped down to map 0 and killed a number of AI units directly below. I had often thought about using this type of kamikazee attack early in the game, but this is the first time it worked. (In the standard one-map game, I think it is a little harder to create barbs right "next" to AI units.)
- toby
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toby robison
criticalpaths@mindspring.com
I had a definite technological edge in the year 1000 (second age) but, at that time, no way to conquer goblin cities. The goblins had lots and lots of trolls, and were beginning to build many ogres. I could see that if they came up onto map 0 through tunnels, they would simply overrun me and destroy my food production, even if my individual (and outnumbered) military units were stronger.
I adopted two tactics:
(1) find the tunnels as fast as the goblins built them and plug them up. I was more successful at this than I expected -- the AI did not understand that it should build LOTS of tunnels. Eventually I was blocking a dozen, but the goblins could have built fifty tunnels and I would have been helpless.
(2) To slow tunnel production somewhat, my many sorcerors scanned the underground every turn (very time consuming) and killed every goblin miner I could find.
One other fun thing -- early in the game I got a hawk from a hut. I used my hawk to open a nest (a cloud map hut) directly above two Infidel cities. A barb griffin (a rather nasty creature) came out, swooped down to map zero, and killed a bunch of infidels. A little later the same hawk opened a nest and got another griffin. This time it killed the hawk, but then swooped down to map 0 and killed a number of AI units directly below. I had often thought about using this type of kamikazee attack early in the game, but this is the first time it worked. (In the standard one-map game, I think it is a little harder to create barbs right "next" to AI units.)
- toby
------------------
toby robison
criticalpaths@mindspring.com
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