Hi,
I am relatively new to the world of events, flags, triggers, etc. however the civ script files are written so they are pretty easy to understand. I am trying to figure out how "deep" did civ2.exe allow the events files to access the internal game mechanics.
I was studying the macro language used, when I ran into debug.txt (in my ToT). It looks to me as though as it is prepared to be used with a game editor of some kind?
Can anyone clarify about this for me?
I am relatively new to the world of events, flags, triggers, etc. however the civ script files are written so they are pretty easy to understand. I am trying to figure out how "deep" did civ2.exe allow the events files to access the internal game mechanics.
I was studying the macro language used, when I ran into debug.txt (in my ToT). It looks to me as though as it is prepared to be used with a game editor of some kind?
Can anyone clarify about this for me?
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