After playing only the fantasy game for several months, and becoming a better Civ player, I decided to go back to the original game and see how they compare. You may find these notes interesting in helping you decide whether you would enjoy the fantasy game:
(1) The AI seems to be about equally strong, but one game is not a good test. I kept the AI tribes pretty fragmented and they were unable to launch any major attacks.
(2) In the original game (OG), controlling key terrain squares is a big factor. I even built one fort to bottle in the carthaginians. In the fantasy game (FG) I never build forts, and the AI builds far fewer than in the original game. Keeping the AI from bottling up your own explorering units is fun in the OG; in the FG, there are much fewer such bottling points because of the ease of going around on other maps.
In the fantasy game, instead of controlling the perimeter of your territory, you try to control a region with a network of sorcerers.
(3) In the OG it sometimes seems good tactics to rush a city's only defender out for a few turns to destroy a unit with no defense (elephant, catapult), and then rush back to the city before it can be occupied. In the FG, you can hardly ever take this risk. Enemies drop in from three squares away on another map and surprise you.
(4) The FG makes a MUCH longer game. I played on a small map, and the OG seems to take a quarter or a half of the playing time!
(5) Improving terrain with settlers inside your territory is a rather uninhibited process in the OG. Your settlers are safe unless Barbs land nearby. In the FG, you usually must guard your settlers from surprise attack.
(6) In my opinion, the Civ game does a good job of making ralroads look ugly, so much that I hate to build them. The Ley Lines (same function) in the FG are really pretty. I guess this is not a very important difference.
(7) After awhile in any civ game, city management gets fairly repetitive and routine, with the same defenders and improvements in about the same order, in most cities. The FG has more variety here, since the "routine" is different for every tribe, and degree of actual defense differs, and the routine is different, for each tribe, on each map it inhabits.
(8) Victory by killing all the AI tribes is a more reasonable task in the OG. In the FG, you may spend a LOOONG time trying to find that last Buteo city. In my last FG, playing goblins, I decided that I could build a siege engine (space ship) sooner than I could build units to kill the stygians, because they were hiding out undersea where goblins do not go. (After researching 80 or 90 techs I guess I was going to get a good underwater unit that goblins could build.)
(9) In my OG, I got off to a rather bad start (playing king, not deity, which could be quite different); but when I got leonardo's workshop I suddenly gained dominance. All those Musketeers and nothing on the AI side to handle them! I THINK THIS WONDER IS just too powerful. The corresponding FG wonder is underpowered, so it is more fair.
(10) In FG, you know who your opponents are, there are only the seven tribes. In OG, you are delightfully surprised, not knowing in advance which trbes will come in against you.
(11) If you hate managing caravans, try playing FG stygians, who cannot build them.
- toby
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toby robison
criticalpaths@mindspring.com
(1) The AI seems to be about equally strong, but one game is not a good test. I kept the AI tribes pretty fragmented and they were unable to launch any major attacks.
(2) In the original game (OG), controlling key terrain squares is a big factor. I even built one fort to bottle in the carthaginians. In the fantasy game (FG) I never build forts, and the AI builds far fewer than in the original game. Keeping the AI from bottling up your own explorering units is fun in the OG; in the FG, there are much fewer such bottling points because of the ease of going around on other maps.
In the fantasy game, instead of controlling the perimeter of your territory, you try to control a region with a network of sorcerers.
(3) In the OG it sometimes seems good tactics to rush a city's only defender out for a few turns to destroy a unit with no defense (elephant, catapult), and then rush back to the city before it can be occupied. In the FG, you can hardly ever take this risk. Enemies drop in from three squares away on another map and surprise you.
(4) The FG makes a MUCH longer game. I played on a small map, and the OG seems to take a quarter or a half of the playing time!
(5) Improving terrain with settlers inside your territory is a rather uninhibited process in the OG. Your settlers are safe unless Barbs land nearby. In the FG, you usually must guard your settlers from surprise attack.
(6) In my opinion, the Civ game does a good job of making ralroads look ugly, so much that I hate to build them. The Ley Lines (same function) in the FG are really pretty. I guess this is not a very important difference.
(7) After awhile in any civ game, city management gets fairly repetitive and routine, with the same defenders and improvements in about the same order, in most cities. The FG has more variety here, since the "routine" is different for every tribe, and degree of actual defense differs, and the routine is different, for each tribe, on each map it inhabits.
(8) Victory by killing all the AI tribes is a more reasonable task in the OG. In the FG, you may spend a LOOONG time trying to find that last Buteo city. In my last FG, playing goblins, I decided that I could build a siege engine (space ship) sooner than I could build units to kill the stygians, because they were hiding out undersea where goblins do not go. (After researching 80 or 90 techs I guess I was going to get a good underwater unit that goblins could build.)
(9) In my OG, I got off to a rather bad start (playing king, not deity, which could be quite different); but when I got leonardo's workshop I suddenly gained dominance. All those Musketeers and nothing on the AI side to handle them! I THINK THIS WONDER IS just too powerful. The corresponding FG wonder is underpowered, so it is more fair.
(10) In FG, you know who your opponents are, there are only the seven tribes. In OG, you are delightfully surprised, not knowing in advance which trbes will come in against you.
(11) If you hate managing caravans, try playing FG stygians, who cannot build them.
- toby
------------------
toby robison
criticalpaths@mindspring.com
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