This is the first of several postings to suggest totally different uses of the 4-map capability. I hope someone is interested...
The 4-map capability can be used in scenarios to give the feeling of a single, 3D world. Here's how to get the effect:
(1) give all or most units native transport ability.
(2) Build a map in which there is logical coherence in all three dimensions. There will be similar (and/or related) terrain on squares that are nearby on different maps.
One way to do this is to use the third dimension as "height". e.g., A mountainous region will have land terrain poking all the up from the lowest map to the highest.
Another way is simply create 3D "objects" on the map. E.g., if land squares on all the maps completely surround a few squares on the middle maps, then those middle squares must be impassable terrain, or a sweet center of some special nature to be reached by tunneling.
A third approach is to make the terrains on all four maps initially identical. Vertical movement and stacking of cities of troops is simply a logical 3D extension to normal movement, and will have the feel of everything being mounted on individual jet pods.
- toby
------------------
toby robison
criticalpaths@mindspring.com
The 4-map capability can be used in scenarios to give the feeling of a single, 3D world. Here's how to get the effect:
(1) give all or most units native transport ability.
(2) Build a map in which there is logical coherence in all three dimensions. There will be similar (and/or related) terrain on squares that are nearby on different maps.
One way to do this is to use the third dimension as "height". e.g., A mountainous region will have land terrain poking all the up from the lowest map to the highest.
Another way is simply create 3D "objects" on the map. E.g., if land squares on all the maps completely surround a few squares on the middle maps, then those middle squares must be impassable terrain, or a sweet center of some special nature to be reached by tunneling.
A third approach is to make the terrains on all four maps initially identical. Vertical movement and stacking of cities of troops is simply a logical 3D extension to normal movement, and will have the feel of everything being mounted on individual jet pods.
- toby
------------------
toby robison
criticalpaths@mindspring.com
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