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Another use of multimaps: The multi-level battle

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  • Another use of multimaps: The multi-level battle

    This is the second of several postings to suggest totally different uses of the 4-map capability. One can build four interrelated maps into a scenario, to represent vertical opposing activities at a multilevel site. For example, imagine an old castle built above cliffs and over underground pools. Tribes starting on the various maps can have special goals, in addition to conquest:

    - a bottom tribe tries to destroy the underpinnings of the castle (cause disastrous changes to upper maps).

    - an upper tribe tries to dig down for various treasures.

    - a middle tribe tries to stabilize the terrain (making both the above objectives harder to achieve).

    Native transport capability in this approach would be strictly between adjacent maps: 0<>1,
    1<>2, 2<>3.

    - toby
    toby robison
    criticalpaths@mindspring.com
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