In ToT, adding roads to some types of terrain yields an extra trade even though all the documentation sugests otherwise. (E.g., the civilopedia and the terrain table that comes with ToT do not show these increases.) I believe the rule is:
EVERY special land that yields trade, yields one extra trade with a road, EVEN IN THE ORIGINAL GAME!
For example: Gold (no extra), Wine (extra) and iron (extra).
I have tested this on a number of ToT lands (original and fantasy) and it really seems to be the rule. I would appreciate it if someone would test this in CIV2 and make quite sure that CIV2 is different.
- toby
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toby robison
criticalpaths@mindspring.com
EVERY special land that yields trade, yields one extra trade with a road, EVEN IN THE ORIGINAL GAME!
For example: Gold (no extra), Wine (extra) and iron (extra).
I have tested this on a number of ToT lands (original and fantasy) and it really seems to be the rule. I would appreciate it if someone would test this in CIV2 and make quite sure that CIV2 is different.
- toby
------------------
toby robison
criticalpaths@mindspring.com
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