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The Buteo Hawkman Finesse

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  • The Buteo Hawkman Finesse

    Early in a ToT fantasy game, playing Buteo, you can send out hawkmen to spy out the cloud and surface worlds. Hawkmen are rather weak -- not even certain to be able to kill a settler -- but they can sure find settlers from other civs, since hawkmen move 3 spaces a turn through all terrain including clouds and sea.

    When you find a settler with your hawkman, just track it, hiding in the cloud world at the end of each turn. THE MOMENT THE SETTLER FOUNDS A CITY, swoop down and occupy the city. This is as effective as killing the settler, but more likely to work. You will also get some gold and possibly an advance!

    - toby


    ------------------
    toby robison
    criticalpaths@mindspring.com
    toby robison
    criticalpaths@mindspring.com

  • #2
    Okay, my biggest complaint about playing as the hawkmen or the mermen is that the CPU can never launch a serious co-ordinated attack into your realm. That really kills the challenge for me. Thus, I just stick with any of the other races. At least competition exists in which I don't simply plod along at my own rate until I can invade other realms.

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    • #3
      Realm, Schmelm. No matter what tribe you play, try to have MOST of your cities on the surface world. You'll get attacked alright.

      - toby

      ------------------
      toby robison
      criticalpaths@mindspring.com
      toby robison
      criticalpaths@mindspring.com

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