In the fantasy game, my sorceror (a flying creature) will automaticaly attack any flying creature that comes next to its city, even a (much stronger) dragon. I have a few questions:
(1) Is this ability a carryover from civ 2? Is there a civ 2 unit in the original game that automatically shots down nearby planes?
(2) Sometimes I'd rather my sorceror did not impale itself on a dragon. Can I turn this autodefense off some way?
(3) Is there anything in the rules.txt file that controls this ability? Is it slot-based?
(4) it hasn't come up yet, but if a flyer I'm at peace with flies next to my city, is the sorceror going to break the peace? Or break a cease fire?
- toby robison
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toby robison
criticalpaths@mindspring.com
(1) Is this ability a carryover from civ 2? Is there a civ 2 unit in the original game that automatically shots down nearby planes?
(2) Sometimes I'd rather my sorceror did not impale itself on a dragon. Can I turn this autodefense off some way?
(3) Is there anything in the rules.txt file that controls this ability? Is it slot-based?
(4) it hasn't come up yet, but if a flyer I'm at peace with flies next to my city, is the sorceror going to break the peace? Or break a cease fire?
- toby robison
------------------
toby robison
criticalpaths@mindspring.com
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