In the fantasy world of ToT, the merfolk cities underseas clamor for trade goods, but they ain't going to get them, I think. In rules.txt, the caravan is the ONLY trade unit, and it is not allowed in the cloud or undersea maps. I would complain that the lack of trade capability was a bug, only the idea of cits clamoring for goods they can never get is rather a touch of realism.
The REAL bug, I suppose, is that the software should figure out which maps cannot receive trade ever, and not list the cities on those maps as producing or demanding goods.
Still, I think the lack of undersea trade is wrong. I'm highly tempted to add another trade unit to the game, or to relax the restrictions on the caravan; only I assume the playtesters felt that this was correct balance as is.
- toby
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toby robison
criticalpaths@mindspring.com
The REAL bug, I suppose, is that the software should figure out which maps cannot receive trade ever, and not list the cities on those maps as producing or demanding goods.
Still, I think the lack of undersea trade is wrong. I'm highly tempted to add another trade unit to the game, or to relax the restrictions on the caravan; only I assume the playtesters felt that this was correct balance as is.
- toby
------------------
toby robison
criticalpaths@mindspring.com
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