This question is somewhat advanced and not at all something someone who just leaves the game alone and plays it will see. I hope I get an answer from the design team or a representative!
I have been fiddling about with graphics and icons trying to put in my own units into the game. Basically, I have tried to replace an animation with another one. For instance, I wanted to put in "sectoids" into the Extended game as I like XCOM. I replaced the "explorer."
So, I entered the stats in Rules.txt, got everything working right with ownership, use, assignment, etc,etc... Then I went to the graphics. I got an animation from the Fantasy game - that trolllike monster cuz it looks kinda like a tall grey sectoid. I figured out which animation each unit was and replaced the explorer animation... it worked!
Then I replaced the picture of the explorer in the .bmp with the very picture of sectoids from the XCOM scenario released on the Fantasy Worlds release. So, I got the picture of the sectoid bunch in the civilopedia and the city build screen. Okay, so far, so good.
Now here's the problem. I still get the old "explorer" picture in the city screens to do with support and who is present. And strangely, when the animation is at rest, it turns into the old 'explorer'! When it gets active and moves, poof! Turns into the trolllike stand-in for the sectoids, but at rest, back to the explorer.
So, there seems to be three sets of graphics coming into the game. One from the .bmp, one from the animation, and another for the city screens and icons-at-rest from somewhere else. Where else are pictures coming in from? I can't seem to find out how to replace these last pictures with my new unit.
I have been fiddling about with graphics and icons trying to put in my own units into the game. Basically, I have tried to replace an animation with another one. For instance, I wanted to put in "sectoids" into the Extended game as I like XCOM. I replaced the "explorer."
So, I entered the stats in Rules.txt, got everything working right with ownership, use, assignment, etc,etc... Then I went to the graphics. I got an animation from the Fantasy game - that trolllike monster cuz it looks kinda like a tall grey sectoid. I figured out which animation each unit was and replaced the explorer animation... it worked!
Then I replaced the picture of the explorer in the .bmp with the very picture of sectoids from the XCOM scenario released on the Fantasy Worlds release. So, I got the picture of the sectoid bunch in the civilopedia and the city build screen. Okay, so far, so good.
Now here's the problem. I still get the old "explorer" picture in the city screens to do with support and who is present. And strangely, when the animation is at rest, it turns into the old 'explorer'! When it gets active and moves, poof! Turns into the trolllike stand-in for the sectoids, but at rest, back to the explorer.
So, there seems to be three sets of graphics coming into the game. One from the .bmp, one from the animation, and another for the city screens and icons-at-rest from somewhere else. Where else are pictures coming in from? I can't seem to find out how to replace these last pictures with my new unit.
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