I've noticed that the box that used to be modern alternate is now Renaissance, but that in some scenarios it is actually used. For example, in Midgard the Stygians actually use that city style. How do you program it in as the style for a civ in a scenario?
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The Last City Style
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It appears to work the same way that the Industrial and Modern City Styles do; it's connected to advances (Industrial requires Industrialization and Modern requires Electronics and Automoblie). I haven't figured out yet, which tech(s) change the style to Renaissance. If you give whichever tech it is to a specific civ. and then make it unavailable compeletly, you can create a unique city type.
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Jason the Argonaut
"I like horses. Thank You."
-Daniel MacIvor
-Argo
"Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."
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Thanks JohnPC. I've played the Original Extended game through once and was surprised when all of my buildings suddenly changed. I didn't notice which tech it was connected to because I was at first so baffled!
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Jason the Argonaut
"I like horses. Thank You."
-Daniel MacIvor
-Argo
"Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."
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I'm glad they found a way to include a new style. That means that each civ can now have it's own architecture.
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Re: The Last City Style
Originally posted by Giant Squid
I've noticed that the box that used to be modern alternate is now Renaissance, but that in some scenarios it is actually used. For example, in Midgard the Stygians actually use that city style. How do you program it in as the style for a civ in a scenario?
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