I could use a bit of a tutorial on the rules text. Right now, I'm trying to figure out how to edit it for inter-map movement. John, would you answer some questions on this?
1. How do the number pairs for map transfer relationships work? Why are some repeated in the rules texts for the various types of games? Does one of them have to represent map 0, or can you move from map 2 to map 3, for example? In the rules text for the sci-fi game, what are the additional numbers after the semi-colons?
2. How do they relate to transporter type? How do you control where a transporter of a specific type goes, especially when it is built by an engineer? How do you control which type of transporter is built by which type of engineer?
3. In the UNITS ADVANCED field, how does the postion of 0s and 1s in the D, E and F column relate to the list of number pairs in the map transport relationship column? Must there be a fixed number of these pairs?
4. What do the 3 numbers in INITIAL SETTINGS represent?
5. In the sci-fi rules, just after the UNITS ADVANCED field there are a couple of notes: "0-15 represent legal transport reationships," and "Art matched in threes," followed by a series of numbers. What do these refer to?
I know that some of these things seem apparent, but it will save me and others days of trial and error and much frustration if we can get it explained all in one place. Thanks.
1. How do the number pairs for map transfer relationships work? Why are some repeated in the rules texts for the various types of games? Does one of them have to represent map 0, or can you move from map 2 to map 3, for example? In the rules text for the sci-fi game, what are the additional numbers after the semi-colons?
2. How do they relate to transporter type? How do you control where a transporter of a specific type goes, especially when it is built by an engineer? How do you control which type of transporter is built by which type of engineer?
3. In the UNITS ADVANCED field, how does the postion of 0s and 1s in the D, E and F column relate to the list of number pairs in the map transport relationship column? Must there be a fixed number of these pairs?
4. What do the 3 numbers in INITIAL SETTINGS represent?
5. In the sci-fi rules, just after the UNITS ADVANCED field there are a couple of notes: "0-15 represent legal transport reationships," and "Art matched in threes," followed by a series of numbers. What do these refer to?
I know that some of these things seem apparent, but it will save me and others days of trial and error and much frustration if we can get it explained all in one place. Thanks.
Comment