I found the following useful when sorting out the MOVEUNIT events in Captain Nemo's Red Front and trying out various MOVEUNIT events for the RF TOT REDUX.
Never having done this, I quickly concluded that I needed to be able to draw the MOVEUNIT rectangles on the actual game map. Anything else, such as marking corners with different units or trying to keep track on a sheet of paper simply didn't work for me. In order to plan moves, I needed to see the actual rectangles and be able to pick off easily the coordinates of the four corners and the destination square and transfer them to EVENTS.
After some trial and error I came up with the scheme shown below:
Fig I is an overview of the area of the main German activity in the summer of 1941, with my attempt to micromanage AI unit movement. This did not get German units to Leningrad, Moscow and Stalingrad faster than Nemo's much simpler MOVEUNIT scheme.
Fig II is a blowup of the northern part of the map with the main attack routes marked with black squares and secondary routes by red triangles.
Fig III is a part of the UNITS file with the extra units needed to do the drawing.
Changes can be made at any time by deleting units and creating new ones.
Never having done this, I quickly concluded that I needed to be able to draw the MOVEUNIT rectangles on the actual game map. Anything else, such as marking corners with different units or trying to keep track on a sheet of paper simply didn't work for me. In order to plan moves, I needed to see the actual rectangles and be able to pick off easily the coordinates of the four corners and the destination square and transfer them to EVENTS.
After some trial and error I came up with the scheme shown below:
Fig I is an overview of the area of the main German activity in the summer of 1941, with my attempt to micromanage AI unit movement. This did not get German units to Leningrad, Moscow and Stalingrad faster than Nemo's much simpler MOVEUNIT scheme.
Fig II is a blowup of the northern part of the map with the main attack routes marked with black squares and secondary routes by red triangles.
Fig III is a part of the UNITS file with the extra units needed to do the drawing.
Changes can be made at any time by deleting units and creating new ones.
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