I have a bit of a problem and I'm not sure how to solve it.
I'm building a TOT game and I'm sort of at an impasse with the units section. Its an almost 100% ground units game with a mostly unique set of units for each empire. So I have a few questions that I'ld appreciate anyones imput on.
Is there any way to be sure that the AI will do much more than build tons of the best attack unit and the cheapest defense unit?
Does anyone know how the AI "decides" what to build?
If I have one defense, one attack, and one attack unit with the artillery flag will the AI build more than a hand full of artillery? Does the AI build a certain amount based on the paradrop flag or the amphibious flag, etc.
I've read in some of Kobyashi's notes for his dominion war senario that he assigned the fighter flag for "smaller" units to get the AI to build them and that the AI treats it like a sort of scout.
If the AI has a powerful but expensive attack unit and a weaker but much cheaper attack unit, what will it favor? Will it build only one kind?
From what I've observed about the AI's building practices, it tends to build the best attack and the cheapest defense, but I could be wrong about that.
My goal is to get the AI to keep two different attack units in the field at the same time and to use them in roughly the same fashion. And possibly to get it to keep producing an older unit when a new more powerful (and expensive) unit is discovered.
Does anyone have any facts or experiences that can help me?
I'm building a TOT game and I'm sort of at an impasse with the units section. Its an almost 100% ground units game with a mostly unique set of units for each empire. So I have a few questions that I'ld appreciate anyones imput on.
Is there any way to be sure that the AI will do much more than build tons of the best attack unit and the cheapest defense unit?
Does anyone know how the AI "decides" what to build?
If I have one defense, one attack, and one attack unit with the artillery flag will the AI build more than a hand full of artillery? Does the AI build a certain amount based on the paradrop flag or the amphibious flag, etc.
I've read in some of Kobyashi's notes for his dominion war senario that he assigned the fighter flag for "smaller" units to get the AI to build them and that the AI treats it like a sort of scout.
If the AI has a powerful but expensive attack unit and a weaker but much cheaper attack unit, what will it favor? Will it build only one kind?
From what I've observed about the AI's building practices, it tends to build the best attack and the cheapest defense, but I could be wrong about that.
My goal is to get the AI to keep two different attack units in the field at the same time and to use them in roughly the same fashion. And possibly to get it to keep producing an older unit when a new more powerful (and expensive) unit is discovered.
Does anyone have any facts or experiences that can help me?
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