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  • Question about pollution . . .

    Will a SINGLE tile of pollution have ANY effect in the game over the long term if there are NO other pollution tiles?

    If so, Is there some sort of improvement that, even if it's somewhere else, prevents the pollution from having any effect?
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  • #2
    I think the threshold for global warming is 6 pollution or therabouts. Dunno if the sun graphic is affected at less than 6.

    For every 2 Solar Plants built, the effect of one pollution square is counteracted.
    Tecumseh's Village, Home of Fine Civilization Scenarios

    www.tecumseh.150m.com

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    • #3
      Ok, now, . . . .

      Will this work;

      1.) Event that changesterrain when specified city is taken--to ocean.

      2.) If there is a pollution graphic on the tile already, that LOOKS like a grassland square . . .

      3.) The square needs to be ocean . . . but not look like it.

      4.) Also, the square in question has a city on it. Do I have to remove the city before putting pollution on it?
      Lost in America.
      "a freaking mastermind." --Stefu
      "or a very good liar." --Stefu
      "Jesus" avatars created by Mercator and Laszlo.

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      • #4
        I think that when you create the city, the pollution will automatically be removed, as would a fort or an airbase.

        Also, when the CHANGETERRAIN event takes place, all units, cities and terrain improvements (including pollution) will be lost.

        Sorry.
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

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        • #5
          Another way to skin a cat?

          So upon its capture, you want to raze a city and make its tile off-limits? Can you do it with a UnitKilled CreateUnit sequence? The first unit inhabits the city. When it's killed, the city can be razed by a ChangeTerrain to Ocean. Then in another event sequence, a unit that looks like Grassland (or diseased city or whatever) can be created the former city site.

          All this assumes you have slots to spare and Mercator's suggestion to Techumseh in CREATUNIT question works.

          Btw if I understand this correctly, Civ stores Transporter as Pollution + City. It's not possible to create both a city and pollution in the same square with the Civ2 interface. If you try to hex it, you'll create a transporter instead.
          El Aurens v2 Beta!

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          • #6
            That last paragraph answered the question. Was just an idea more about appearance than function.
            Lost in America.
            "a freaking mastermind." --Stefu
            "or a very good liar." --Stefu
            "Jesus" avatars created by Mercator and Laszlo.

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