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Modern Era- Scenario Review

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  • Modern Era- Scenario Review

    I've found Exile's recent reviews of Medieval Era scenarios to be very helpful in my rediscovering of the greatness that is Civ2. So I thought Would attempt to contribute to the Community, by starting some reviews of Modern Era Scenarios. Though I have neither the wisdom nor eloquence of Exile, I hope that my review is at least helpful to someone.



    Battle for Algiers

    Having truly enjoyed the Carl Fritz classic, "Justinian the Great" I decided to try another scenario of his to determine if he was a one hit wonder, or if he could propel his genius into other scenarios. The conclusion I reached was that Carl Fritz was no Vanilla Ice.

    Battle for Algiers is set within the very narrow scope of the Algerian War for Independence. Those that want a far-flung map of the world, should look elsewhere, France is not even represented on the Map, just Algeria. One plays as the French, trying to hold off the FLN, controlled by six different Muslim factions.

    Right from the beginning one can discern the care and flair put into this scenario. From the very first turn, the insurrection starts and your cities fall one by one to the rebels. You can feel the weariness that must of beset the French commanders (The very same ones who couldn't hold French-Indo China.) This turning of of the population to support the cause of independence is further illustrated though the antiquation of Wonders. At the beginning of the Scenario Wonders such as Adam Smith's Trad Co and Michelango's Cathedral are controlled by the French Player (appropriately re-titled of course) though are rendered obsolete by technology discovered by the FLN, throwing most of your cities into chaos. A very good re-creation of the dissent expressed by a large portion of the Algerian population.

    Technology plays a part of the game detailing the changes necessary in this type of guerrilla war, however the tech progression is essentially linear, so those who like to make hard choices about which tech to research may be a little disappointed. I however thought that the tech tree was perfect for recreating the Algerian War, in a small scale war such as this, an overly large tech tree could hamper the gameplay.

    As for the gameplay itself, I feel it did a very good job playing into the feel of commanding the French forces. The Muslim forces have unique units such as the terrorist that will decimate almost any unit, (though killing itself in the process), meaning you cannot just play on the defensive nor on just one or two fronts, for you will be constantly attacked everywhere. Furthermore, city production is well done, so you have places like Algiers or Oran able to pump out top-quality units. A characteristic I like very much in the scenario, it always bothers me when you have to wait ages in order to produce a new unit. However Carl Fritz does not allow the pace to stagnate and you always have something to do in a turn, yet you cannot simply out-produce your enemy either as the FLN will attach you and when it doesn't do that, it will incite riots in your cities, turning them over to FLN allegiance. A key asset of France is her Paratroops which were extensively used throughout the war. The gameplay here is absolutely outstanding, and sinking many hours into this is a great pleasure.

    Graphics are also very good and pertain well to the specifics of the scenario. While they are not on the level of more recently created art, by someone like Fairline. For a 2001 release I understand that they were quite good, and even today it looks good and the effort put into the detail shows, (Such as the white Kepi on the Legionarre)

    Replayability is more limited in this scenario. That is not to say there is one one way to win, you could persue a variety of tactics., just simply after you crush the FLN, you might not want to crush them again anytime soon. More life is breathed into the Scenario if one gives a go as one of the FLN groups for not only are you trying to topple the French, but ultimately ensure that YOUR brand of goverment supplents your rival FLN groups.

    In Conclusion this is a great conflict specific scenario in which tedium never sets in and one can recreate the Golden Sunset of the French Foreign Legion.
    Last edited by Tuttle_77; December 26, 2007, 17:30.

  • #2
    Good review. Any chance of including stuff like comments on replay value?

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    • #3
      Good advice, and done. I'll be adding another review up shortly.

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      • #4
        Good review. I had looked briefly at this game before but never played it extensively. I will give it a whirl now though I am going to have to do a little graphics update first.

        As with the Medieval Scenarios, I will add these modern scenarios to the Scenario League when I get a mo.

        Good work Tuttle
        SCENARIO LEAGUE FORUM
        SCENARIO LEAGUE WIKI SITE
        SL INFORMATION THREAD
        CIV WEBRING MULTIPLAYER FORUM

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        • #5
          Exodus II - Partition

          Exodus, is the second in Brazilian scenario maker Alexandre Ostrowiecki's series of scenarios on Israeli conflicts. This one on the establishment of the Modern Jewish state, surpasses his previous scenario on the Yom Kippur War.

          The Scenario has some unique game play features to illustrate the changing of the situation in Palestine, while the main protagonist in the scenario is the Israelis, all of the differing Arab nations, (Joint Palestinians/Jordanians, Syrians, Lebanese and the Egyptians. For the first few turns of the Scenario, action takes place before the independence of Israel, and therefore while the entire region is still under British Mandate.

          In the first phase of the scenario, you are only dealing with the Palestinian Arabs, and while there is an initial threat to Jerusalem, it is nothing that a competent player cannot handle However after the British withdraw (their civilization is killed, and their units which had formed a protective border around British Mandate are killed) the Arab attack swarms. The AI, is rather tough and determined and I have difficulty staving off the attacks.

          Though it seems as you will be overwhelmed by the hordes of Arabs, you do have a few unique game features on your side. Firstly there are the “Immigrant” units which show up in Cyprus every turn. While not of any military value they can be ferried over to Israel and then disbanded in your cities for a construction boost of 50 shields. Secondly is the “Shimon Peres” purchaser unit, set in an used part of the man, the Israeli player can “purchase” up to three units of advanced military hardware a turn, taking advantage of this feature is a must to stave off defeat.

          Technology plays a factor in the game, though with few views choices it is mostly a linear tree that unlocks new military unit. ( The manufacturing plan is the only building unlocked through technological progress), however the system is adequate enough in reconstructing the military developments in the war, from disparate Irgun and Hagana units to the more unified Israeli Defense Forces, IDF.

          The Graphics while mostly ripped from other places, fit well in the scenario and are of standard quality for the time of the scenario's release 2001, there are no complaints but no plaudits either when it comes to the art department.


          In a specific war scenario replayability is always less than an open ended without predetermined enemies, still this scenario will hold ones attention for many hours. If you are seeking to crush the newborn Israeli State, there are four different Arab nations that you can choose to play as, while as the Israelis you have many fronts and many decisions to make, do you try and turn your kibbutzs into economic powerhouses that can vastly contribute to the war effort or are you more concerned at making cannon fodder.

          In Conclusion this is a decent scenario, not a masterpiece but definitely a fun one and no cakewalk either, so put Paul Newman's Exodus in the dvd player and have a companion with you as you try a fufill Theodor Herzl's dream

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          • #6
            Congo V1.1

            Congo is a decent scenario with no major flaws but nothing making it a superb masterpiece. It focuses on the potential central African conflicts of the modern age.

            The Scenario is a rather broad conflict area, however this is definitely a war scenario, there is no “settler” type unit to improve the landscape and improve roads. One good ploy placed in the scenario was that the railroads where intermittently broken by roads, thereby ensuring that you cannot just steamroll your units along.

            Too be honest, I didn't find the main protagonists of the game very interesting to play, the Congolese do not have any advanced units, and the Rwadas's only one tank and fighter plane, whereas the Uganda's, Zimbabweans and Angolans all have a little bit of a more modern army. Playing as the Congolese or Rwandas, after the initial Rwandan assault, it feels like just a seesaw, there is no feeling of desperation, nor of a victory, just a pointless back and forth war, and without the ability to upgrade terrain, no real chance of grabbing an economic victory, especially as you are in a massive deficit (I ended up just selling off a ton of libraries, as though there is some tech to theoretically discover, your not going to reach any in the timeframe of the game.)

            Additionally, I thought some of the events were not really appropriate, (their poor function is of course a limit of the engine, but then I think the scenario could go without them) For Instance, as the Congolese, the neutrals attacked me. Their city of Brazzaville was right next to my capital so in order to protect my capital I take it, triggering an event of French intervention forces, the event makes sense If I declared war, but not so much if they do, since I really just need to protect my flank, alas a problem more of the engine than anything else.

            As for Re Playability, There are several different races to play, you might be willing to , with neither the diversity of units or non-military options, this was.

            Techumseh has made some great scenarios that I heartily encourage you to try, this not one of those golden caliber ones. However if your looking for a modern African scenario you could do a lot worse and you can still coax some fun out of this one.

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