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Red Front 1.4 . . . . What is Nemo doing and why does it work?

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  • Red Front 1.4 . . . . What is Nemo doing and why does it work?

    Could one of the elder SL sages please enlighten me about what Captain Nemo has done in RF 1.4?

    In RULES1 (Summer '41) there are 2 slightly different entries for Red Army

    Red Army, nil, 0, 1.,0, 4a,5d, 1h,1f, 1,0, 1, Ind, 000000001000000
    Red Army, nil, 0, 1.,0, 4a,5d, 1h,1f, 1,0, 1, no, 000000001000000


    In EVENTS1 there are 2 different events for when a Red Army unit is killed

    @IF
    UNITKILLED
    unit=Red Army
    attacker=Germans
    defender=Soviets
    @THEN
    CREATEUNIT
    unit=Wehrmacht SG
    owner=Germans
    veteran=yes
    homecity=None
    locations
    47,53
    42,48
    38,50
    43,53
    34,50
    33,61
    30,68
    endlocations
    MOVEUNIT
    unit=AnyUnit
    owner=Germans
    maprect
    33,47,39,47,39,51,33,51
    moveto
    42,48
    numbertomove=ALL
    @ENDIF


    @IF
    UNITKILLED
    unit=Red Army
    attacker=Germans
    defender=Soviets
    @THEN
    CREATEUNIT
    unit=Wehrmacht
    owner=Germans
    veteran=yes
    homecity=None
    locations
    50,136
    50,134
    56,126
    48,124
    46,132
    46,130
    43,127
    41,121
    33,129
    30,132
    endlocations
    MOVEUNIT
    unit=AnyUnit
    owner=Germans
    maprect
    44,80,48,80,48,86,44,86
    moveto
    51,67
    numbertomove=ALL
    @ENDIF

    In Defense Minister Report / Casualties there are the following 2 entries:

    Red Army 209
    Red Army 56

    In all the above, the order of the entries is the same as in the various game files.

    The result of the above is that the Wehrmacht SG spawn in the north and the Wehrmacht units spawn in the south. What I don't understand is how EVENTS differentiates between the two Red Army units.
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

  • #2
    Events doesn't differentiate between the two red army units.
    If you load the scn as German, look how many Wehrmacht and Wehrmacht SG you have. If you kill a Red Army, you will get one more of each unit...
    I think Nemo's aim is a way for russian player to get immediatly some red guards at the beginning of the second part. (the second Red army become a red guard)

    Comment


    • #3
      Nothing seems bound to chance in this scenario. The more I examine the more I admire Nemo. I understand that Curt wants to minimize changes. Why take the risk of losing the very essence of this scenario? It is perhaps possible to improve it, but try to keep a maximum of mechanisms already in place.

      Comment


      • #4
        Indeed! I think we can make his system for Red Front more
        elegant, by using what we have learned about CIV2 ToT...

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #5
          I second MacGalleo. The events don't differentiate between the two Red Army units. Two Germans pop up for every lost Red Army. He's just using the two unit slots for the transition to the second events file when new guard units are formed from the ranks of the existing veterans:

          @IF
          UNITKILLED
          unit=Wehrmacht
          attacker=Soviets
          defender=Germans
          @THEN
          TEXT
          ^After the military disaster of the summer, Josef Stalin restructures the
          ^Red Army command. Officers are given back military control while the
          ^Political Commissars' power is scaled back.
          ^Traditional decorations and uniforms are reintroduced to boost moral.
          ^New "Guard units" are formed from the ranks of the surviving veterans and
          ^given special status within the army.
          ENDTEXT
          JUSTONCE
          @ENDIF

          Comment


          • #6
            It's things like links between these future text messages and previous scenario design decisions that make Red Front brilliant.

            Comment

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