I am debating the use of terrain in my Roman scenario. Currently I have incorporated the following.
Desert
Plains
Grasses
Forest
Hills
Mountains (Impassable)
Waterway Trade (Trade bonus, High movement cost - Units are penalized for moving into terrain tile, but all tiles are placed with rivers, allowing a movement bonus for units once they are on the tile.)
Metallum Resources (Shield bonus)
Fertile Land (Food bonus)
Northern Forests (Untamed forests, High movement cost)
Ocean
I'm not sold on the use of a shield or food bonus terrain tile, at least on the main map for normal gameplay. Major cities could benefit from the proximity of these tiles, but that won't portray the use of resources in the ancient world. Rome didn't become big because it had bountiful fields or iron deposits, it got those from elsewhere. If I were to add bonus tiles in, either around Rome or a colony city then those cities would just get big by themselves.
I can use a food bonus tile, but only if I decide to use "game mechanic cities" on the edge of the map to simulate food routes. Even then I probably don't need a separate terrain tile.
So what the heck should I use the two extra tiles for? Impassable terrain to hem in the Parthians and make them drive west?
Desert
Plains
Grasses
Forest
Hills
Mountains (Impassable)
Waterway Trade (Trade bonus, High movement cost - Units are penalized for moving into terrain tile, but all tiles are placed with rivers, allowing a movement bonus for units once they are on the tile.)
Metallum Resources (Shield bonus)
Fertile Land (Food bonus)
Northern Forests (Untamed forests, High movement cost)
Ocean
I'm not sold on the use of a shield or food bonus terrain tile, at least on the main map for normal gameplay. Major cities could benefit from the proximity of these tiles, but that won't portray the use of resources in the ancient world. Rome didn't become big because it had bountiful fields or iron deposits, it got those from elsewhere. If I were to add bonus tiles in, either around Rome or a colony city then those cities would just get big by themselves.
I can use a food bonus tile, but only if I decide to use "game mechanic cities" on the edge of the map to simulate food routes. Even then I probably don't need a separate terrain tile.
So what the heck should I use the two extra tiles for? Impassable terrain to hem in the Parthians and make them drive west?
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