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WW2 Europe scenario - Atom Bomb needed?

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  • #31
    Originally posted by curtsibling
    It's pretty cool being able to use a whole range of WW2 weapon types!
    Yes, and multiple rules files also prevent research-crazed players from obtaining units before they historically became available.

    For example, in The Struggle for Europe, yours truly, a fanatical research nut if there ever was one , will have completed the Allied tech tree before the end of 1943. Yea!!

    However, sadly, none of the nice Allied units from 1944 and 1945 will become buildable until the historically appropriate time. Bummer!
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

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    • #32
      I'd like to make the tech race logical, and find a nice balance between researching the
      cooler units that make an impact, and not having Arado-234 jets zooming around in 1941.

      One way to prevent exploits is to have no trade unit...It keeps the research stable and
      also stops the AI building loads of useless frieghts when the Panzers are at the gates! (that ryhmes!)

      I hope to reach a happy medium, with various (evolving) tech names that reflect the proper feel.

      No advanced stuff, but if the player manages to research (for instance) a Me-262 in 1941, then it
      will be hideously expensive, and might even be weaker than expected, or short ranged, reflecting
      the unreliable nature of jet-tech in 1941. But as time wears on (and new files are loaded) the
      jets might get cheaper and more effective, as the problems are ironed out!

      Just an idea at this stage...!

      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • #33
        One way to prevent exploits is to have no trade unit...It keeps the research stable and
        I've had this fantasy for a Luft'46 type scenario where the only buildable trade units are Nazi Walter process submarine milchcows; to ferry scientists and prototypes to Tokyo and back... Events would deduct a small sum from the treasury for each trip meaning that they would more honestly represent the caravan science bonus

        I think Case and Agricola both made good points about Nazi a-bombs, but I think just giving a-bombs by events would rob players of some of the choices that make civ such an interesting game to play (such as how much they are willing to sacrifice for their atomic bomb program). ToT has such versatility this way. You could simulate the Manhattan project with the spaceship, for instance, insuring that there would be a huge drain on the production of otherwise legitimate war material for whomsoever devoted the massive industrial wherewithal needed for such a project. The sadistic roleplayers among us would enjoy the ensuing nuke fight that much more for the gigantic effort needed to produce said super weapons...
        ...You could have the production of such horrific weapons obsolete happiness wonders for the allies symbolizing the political schisms between Britain, Russia and the U.S ...
        ...You could use a series of flags to represent atrocities committed by Germany, when an S.S. unit captures a allied city for instance....
        Or perhaps flags set for each bomb created, in conjunction with the date, and perhaps certain technologies could enable the building of a second, cheaper, atomic bomb unit. Food for thought anyway
        Sea Kings TOT

        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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        • #34
          Interesting ideas, EZRhino!

          The space ship screen is something I have always wanted to tinker with...

          Catfish and Smiley have both done amazing things with that.

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #35
            A-bomb: typical swiss compromise

            There could be a way to avoid the player mass producing A-bombs in all cities but allow him to gain a few nonetheless if he is willing to dedicate "ressources" for it; the only thing needed is 1 or 2 techs, and ToT events!

            Here it is:
            - upon discovering atom tech 1, let's say that 2 (or more) A-bombs are given by events
            - upon discovering atom tech 2 (which would have A-tech1 as a prerequisite), an event creates 1 A-bomb and then removes the tech
            - A-tech 2 can then be re-researched, and the event re-triggered

            That would allow the player to build a few A-bombs, if he is willing to sacrifice research for that! And that would refrain him from building say 5 A-bombs per turn!

            Note that A-tech 1 could be skipped if the tech tree is already full!
            Ankh-Morpork, we have an orangutan...
            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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            • #36
              Hoorary, I'm now an Emperor!
              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
              - Neal Stephenson, Cryptonomicon

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              • #37
                Hail to the EMPEROR CASE!

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #38
                  Re: A-bomb: typical swiss compromise

                  Originally posted by Cyrion
                  There could be a way to avoid the player mass producing A-bombs in all cities but allow him to gain a few nonetheless if he is willing to dedicate "ressources" for it; the only thing needed is 1 or 2 techs, and ToT events!

                  Here it is:
                  - upon discovering atom tech 1, let's say that 2 (or more) A-bombs are given by events
                  - upon discovering atom tech 2 (which would have A-tech1 as a prerequisite), an event creates 1 A-bomb and then removes the tech
                  - A-tech 2 can then be re-researched, and the event re-triggered

                  That would allow the player to build a few A-bombs, if he is willing to sacrifice research for that! And that would refrain him from building say 5 A-bombs per turn!

                  Note that A-tech 1 could be skipped if the tech tree is already full!
                  Giving a tech that awards an A-Bomb is rather cool.

                  The tech could be researched, the unit created, then the tech is taken back.

                  That is another path I may choose too - Trade units could be used to speed the process!

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #39
                    I'm quite clever, actually, ain't I?
                    Ankh-Morpork, we have an orangutan...
                    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                    • #40
                      Originally posted by Case
                      Hoorary, I'm now an Emperor!
                      Congratulations, my liege! How did you do that? Are you active on other forums?
                      Tecumseh's Village, Home of Fine Civilization Scenarios

                      www.tecumseh.150m.com

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                      • #41
                        Originally posted by Cyrion
                        I'm quite clever, actually, ain't I?
                        When I take over the world, there may be work for men like you!

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • #42
                          Originally posted by techumseh
                          My download seems to be missing the Rules files, so of course the events don't work either. Has anyone else got this problem?

                          BTW, what a lot of work he put into this. That's committment!
                          eh nice!
                          about 2 years ago it was me asking for partners to redesign marko urms masterpiece graphically...
                          and I thought noone would've ackkowledged that one
                          Deutscher Meister 2004: WERDER BREMEN

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                          • #43
                            I like Cyrions idea. if it were a tech, you really have to devote resources to the bomb. Even so, I think the bomb shouldn't come too early for the allies.

                            btw Curt, how about a screenshot to please our appetite some? Or maybe show us the map? *map frek mode on*

                            Btw, will this scen be playable by all three sides? Will germany and italy be seperate or one axis civ? I like when they're seperated, but for a SP scen it's probably better for them to be one axis civ, though it would be a problem with giving the Italians their own units and Germans their own.

                            Edit: Three as in Allies-Axis-Soviets
                            "Peace cannot be kept by force.
                            It can only be achieved by understanding"

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                            • #44
                              Sure thing!
                              I'll get a map screenie today - For now, the Civs will be:

                              Western Allies (English) CivColour = Orange.
                              Soviet Union (Mongols) CivColour = Red
                              Neutral/Free States (Americans) CivColour = Green

                              Third Reich (Germans) CivColour = Cyan
                              Italian Empire (Romans) CivColour = White
                              Republic of Finland (Babylonians) CivColour = Purple
                              Fascist Nations (Spain) CivColour = Yellow


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                              http://totalfear.blogspot.com/

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                              • #45
                                Doesn't the term 'Western Allies' imply Britain & U.S. or do you intend that they be separate civs? I have some concerns about the practicality of 2 civs in view of the way units of the two nations were intermingled throughout the ETO.

                                With multiple rules files, you could make uniquely U.S. units unbuilable before Pearl Harbor.
                                Excerpts from the Manual of the Civilization Fanatic :

                                Money can buy happiness, just raise the luxury rate to 50%.
                                Money is not the root of all evil, it is the root of great empires.

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