Originally posted by techumseh
This is a design problem I'm trying to tackle right now as well. If the player controlled Germans are attempting to invade an AI-controlled Britian in 1940, how can the Royal Navy stop them?
Historically, the German problem was to eliminate the RN's ability to intervene in an invasion using airpower - leading directly to the Battle of Britain.
If ships move quickly, the Germans simply land on the south coast of England, drop off the troops, and move safely back into port. British ships arrive, the next turn the German transports sail around them, drop off more troops, and sail back into safe harbors.
This is a design problem I'm trying to tackle right now as well. If the player controlled Germans are attempting to invade an AI-controlled Britian in 1940, how can the Royal Navy stop them?
Historically, the German problem was to eliminate the RN's ability to intervene in an invasion using airpower - leading directly to the Battle of Britain.
If ships move quickly, the Germans simply land on the south coast of England, drop off the troops, and move safely back into port. British ships arrive, the next turn the German transports sail around them, drop off more troops, and sail back into safe harbors.
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