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WW2 Fight for freedom playtest

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  • #16
    I added a city for the "Afrika Korps"because German and Italian are allied during part of the scenario.
    And when German invade part of Italy, alliance is broken and I didn't want to see "Afrika Korps" units being evacuated in a German city in Europe.
    I saw this idea in a scenario of Barthi.
    PS : Thank you for the icons.

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    • #17
      some updates:
      - replaced the "US flame thrower" unit by "Wellington" Unit in order to have an early bomber for the british.
      - replaced the "Lancaster" units in scn by "Wellington".
      - updated the Events file for the free "US Flame thrower" units.
      - removed the production of the "Typhoon" unit in scn.
      - increased the number of the units on west front.
      - modified the stat of "Infantry" unit to make it weaker.

      A question comes me to mind: must I remove the events such as the operation overlord to leave more freedom to the players?
      Attached Files

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      • #18
        Originally posted by MacGalleo

        A question comes me to mind: must I remove the events such as the operation overlord to leave more freedom to the players?

        This is just my opinion, but I think historical events, such as the creation of invasion forces (Overlord, Barbarossa, Afrika Korps) should only relate to a specific civ in single player versions. For example, if you are playing the allies in a single or multi-player game, you wouldn't want events to force you to invade France in June, 1944. As the allies, you want to fight the war according to your own plan. The designer needs to give you capacities to plan and fight your own way, within the historical possibilities of the actual allied forces.

        On the other hand, in a single player game as the Germans, event driven attacks such as Overlord or Stalingrad are necessary, since the AI is incapable of mounting such large-scale and complex operations.

        As a single player game, it might be easiest to design your scenario from the German player perspective.
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

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        • #19
          Sounds interesting. I'll have a look tomorrow.
          http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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          • #20
            Maybe you're right: As a single player game, it might be easiest to design this scenario from the German player perspective. More playtest tell us...
            In this case, I should modify some aspect of the game.
            Most of the free US units obtained by the allies by the Events file are it in the small ground end which represents America.
            Is it necessary to make the IA more aggressive in the various operations (torch or overlord…)? Do I increase the number of units?
            Is it necessary to more help the Soviets in the progression of the scenario?

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            • #21
              I think stronger AI forces make sense. How is it coming along?
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

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              • #22
                I must admit that I do not have much advanced.
                Since the beginning of August, I have much work. As soon as that is calmed a little, I will work again on the Events file and will play a game to test it.

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