Hail to the Gods of War!
After a couple of months developement, my latest scenario is ready for brave souls to playtest!
Featuring new graphics by farline and myself, sounds by techumseh and a few fun new scenario ideas,
this episode of the Bitterfrost saga explores races and realms only hinted at in the previous versions...!
You'll find plenty to do, as you take control of a Kingdom, Duchy or Empire in the Zarklaw, a violent and
under-siege part of the Bitterfrost world. Think the viking era, only with undead monsters and magic.
Build your cities ever higher, marshal vast armies, send spies, traders and ships
all over the map to ensure that your faction gains the upper hand. You can also
explore ruined cities, have wonder races, rescue heroes, and take part in a civil war!
What's not to love?
Unlike previous versions, this scenario places you in command of a mature, burgeoning
kingdom, but one that could benefit from your firm leadership and human intuition!
A ruthless (nay sadistic) streak is an advantage!
Now...Behold as I activate my mystical staff of story exposition!
The action in Bitterfrost IV takes place at the same time as the events unfolding in the Jawbone.
Bitterfrost IV is set during the age of the Undead, where most of the world is under the rotting
rule of the evil Lich King, Rakhammer. Fortunately for the Zatarn, the fearsome Ancient Empire's
forces are engaged in the Jawbone. Nonetheless, the Undead force in the Zarklaw is mighty indeed.
The Zarklaw is a donut-shaped landmass in the North of the Bitterfrost world. It has steppes and forests,
with fertile lands that run along many mineral-rich rivers. Great mountains and hills hide a wealth of ores
and precious metals. Found in some rocky areas is Zeegun crystal, an element much prized by wizards and
worth many times more than gold or gems. Zatarn society is currently ruled by King Herik of the Vodaani,
although he actually only holds true sway over the Western regions.
The other third of the landmass is commanded by three rival Duchies under Herik's control. The Eastern
part of the map is taken up by the Kaneg, Vorak and Shuuk realms. The Undead have already invaded the far
North, South and West. If the Undead are not stopped soon, then they will gain enough power to perhaps
overthrow the Zarklaw altogether.
A time of change is upon the Zarklaw, the Zatarn Duchies are ruled by three powerful Dukes, all of whom
are determined to become the next King. And they may not merely wait for an invitation! The Kaneg, Vorak
and Shuuk realms are also waiting in the wings. These foreign races all seek to expand their mighty empires
and will not be shy about challenging the Zatarn for supremacy. A clash of cultures is almost a certainty.
The Zatarn are a proud people. They want a return to the power and glory of their legendary past.
Too long have these heroic folk been humble, living as peasants and slaves to unfair fate. It is
time for a new dynasty, and high time for exacting thunderous revenge on the hated Undead.
The Age of The Warrior is dawning, and with it, a promise of hope for the Bitterfrost world...
And this is where you come in!
(more to come)
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