I was pretty satisfied with version 2.0 until the troop carrier generator gave me some impetus to release new version. That led to a removal of the negotiations and that led to the inability to bribe away sneak attacks and Agricola's idea of asymmetrical diplomatic relationships. Thought I'd start up a thread to thrash things some other ideas to perfect the scenario.
Guadalcanal
version 2.0 never gave the proper emphasis to this campaign and I think I'll be renaming the Blood Bank (reduced unhappiness for overseas troops for democracy) to Henderson Airfiled and putting it pre-built on Guadalcanal. The island itself is going to be be enlarged to two tiles. This is partially due to the irritating habit of the AI of sometimes building the Blood Bank in Manila where it is bound to be lost.
The problem with this of course is that Henderson wasn't built until after the war started and it was in fact built by the Japanese. There doesn't seem to be any way of simulating this, so the Henderson wonder is only a compromise solution.
Also gonna squeeze in Lae in North Eat New Guinea
China
Agricola brought up the problem of the Chinese being wiped out early. I'll be putting a super strong army reserve unit in Chung King, the final stronghold of the KMT, until the Burma Road tech is granted when the Pacific war starts, at which time the tech will make the army reserve unit obsolete. As discussed in the disappearing seige towers thread, the AI will thereafter disband the unit. Also, the Flying Tiger units will be trigered by European units being destroyed as opposed to US units, bringing them into the picture earlier, in 1940. Fort Bayard will be given to the Europeans so the Japs can't use it as a staging base for taking over IndoChina.
Kongo Class BattleCruiser
I'm thinking of increasing their move by one so it'll be one more than the other battleships. As compensation for their low defense. As I have recently read, their key virtue was the ability to keep up with fast carriers.
Betty G4M Bomber
This will be shifted further back in the tech tree so It'll only be available in 1941 or so.
Indonesia
The island of Java was pretty insipid industrially and I'll be adding a dockyard to the naval base at Surabaya and a telephone exchange to Batavia, plus improving the surrounding terrain somewhat. Also adding a port, Oosthaven (now Panjang) to Summatra.
British Pacific Territories
New Zealand was pretty lame too and ignored by the British AI. A cruiser and a few destroyers as part of their auxillary fleet should help. Hong Kong on the other hand will be toned down as it tends to build torpedo bombers and fly them all over the place.
Chindits
Did someone mention these suicide units were not doing enough damage?
Guadalcanal
version 2.0 never gave the proper emphasis to this campaign and I think I'll be renaming the Blood Bank (reduced unhappiness for overseas troops for democracy) to Henderson Airfiled and putting it pre-built on Guadalcanal. The island itself is going to be be enlarged to two tiles. This is partially due to the irritating habit of the AI of sometimes building the Blood Bank in Manila where it is bound to be lost.
The problem with this of course is that Henderson wasn't built until after the war started and it was in fact built by the Japanese. There doesn't seem to be any way of simulating this, so the Henderson wonder is only a compromise solution.
Also gonna squeeze in Lae in North Eat New Guinea
China
Agricola brought up the problem of the Chinese being wiped out early. I'll be putting a super strong army reserve unit in Chung King, the final stronghold of the KMT, until the Burma Road tech is granted when the Pacific war starts, at which time the tech will make the army reserve unit obsolete. As discussed in the disappearing seige towers thread, the AI will thereafter disband the unit. Also, the Flying Tiger units will be trigered by European units being destroyed as opposed to US units, bringing them into the picture earlier, in 1940. Fort Bayard will be given to the Europeans so the Japs can't use it as a staging base for taking over IndoChina.
Kongo Class BattleCruiser
I'm thinking of increasing their move by one so it'll be one more than the other battleships. As compensation for their low defense. As I have recently read, their key virtue was the ability to keep up with fast carriers.
Betty G4M Bomber
This will be shifted further back in the tech tree so It'll only be available in 1941 or so.
Indonesia
The island of Java was pretty insipid industrially and I'll be adding a dockyard to the naval base at Surabaya and a telephone exchange to Batavia, plus improving the surrounding terrain somewhat. Also adding a port, Oosthaven (now Panjang) to Summatra.
British Pacific Territories
New Zealand was pretty lame too and ignored by the British AI. A cruiser and a few destroyers as part of their auxillary fleet should help. Hong Kong on the other hand will be toned down as it tends to build torpedo bombers and fly them all over the place.
Chindits
Did someone mention these suicide units were not doing enough damage?
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