Given a no negotiations scenario, what can you do to delay AI sneak attacks against you?
My goal has been to prevent a sneak attack by the Allies until 1942 (60 turns).
From dozens of hours of play-testing DST and I’ve managed pushed the initial sneak attack from early 1939 back to mid 1941. This is what I’ve gathered form experiments.
Statue of Liberty - This helps but is not anywhere sufficient to prevent sneak attacks.
Having it built mid-game has a better effect than starting with it.
Research - When the AI has nothing to research, it will sneak attack you
Gave Americans extra useless techs to research other than future tech, plus the perfectionist leader flag
Reputation – the worse your reputation is the more likely you will be sneak-attacked.
Without fail, when Japs sneak attack the Europeans, after a few turns the British sneak attack the Japs.
To get around this, I made the Europeans declare war at the time the event message tells the Japs to take over Indochina. Giving the AI the civil leader flag helps too.
Bumping - Each time an AI unit with the attack role bumps into one of yours, there is a chance of triggering a sneak attack.
Gave the early American ships naval superiority role so they traveled between their own bases instead of roaming freely.
Existing War - If the AI is at war with no one else, this makes it very likely to sneak attack you.
Made AI at war with a one city civ from the beginning.
My goal has been to prevent a sneak attack by the Allies until 1942 (60 turns).
From dozens of hours of play-testing DST and I’ve managed pushed the initial sneak attack from early 1939 back to mid 1941. This is what I’ve gathered form experiments.
Statue of Liberty - This helps but is not anywhere sufficient to prevent sneak attacks.
Having it built mid-game has a better effect than starting with it.
Research - When the AI has nothing to research, it will sneak attack you
Gave Americans extra useless techs to research other than future tech, plus the perfectionist leader flag
Reputation – the worse your reputation is the more likely you will be sneak-attacked.
Without fail, when Japs sneak attack the Europeans, after a few turns the British sneak attack the Japs.
To get around this, I made the Europeans declare war at the time the event message tells the Japs to take over Indochina. Giving the AI the civil leader flag helps too.
Bumping - Each time an AI unit with the attack role bumps into one of yours, there is a chance of triggering a sneak attack.
Gave the early American ships naval superiority role so they traveled between their own bases instead of roaming freely.
Existing War - If the AI is at war with no one else, this makes it very likely to sneak attack you.
Made AI at war with a one city civ from the beginning.
Comment