for the strategic bombing, you could use the flag to determine how many units the events spawn.
If a condition allows a strategic bombing, then the events could spawn 3 units instead of 5 for example.
If a condition allows a strategic bombing, then the events could spawn 3 units instead of 5 for example.
Take Cyrion's example in Lost Legions. He has one of the player's near-defenseless units (an ox cart) attack an immobile, powerful fortress. The ox-cart is destroyed, triggering an event. See? You have, say, an immobile Brit "Bank" or appropriate unit in Britain on the coast or in a city. The Lend-Lease ships will have to brave the Atlantic, and once over attack the "Bank", triggering an event that gives the Allies money. This is not possible with MGE events, but it is with ToT!
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