First Strike 2
In the time after the second world war the victorious allies of the West and the Soviet Union respectively, grew growingly suspicious of each others' world ambitions. This in essence led to a state of 'cold war' between the former allies, resulting in an arms race like never before, involving not only conventional weapons but also nuclear weapons. From this constant state of war readiness, the world became a stage of an ideological battle between capitalism and communism, using means such as economic warfare and trade embargoes, propaganda, xenophobia, espionage and proxy wars. The threat of mutual assured nuclear destruction made sure that no one would dear to deliver the first strike, as both sides had enough nuclear weapons to bomb each other out of existence and to make the entire planet uninhabitable. But as technology became more advanced, granting better accuracy of the delivery systems, the doctrine of first strike was developed, to degrade the enemy's nuclear forces to such an extent that the retaliatory response would involve "acceptable" losses. The possibility of a first strike weakened the peace based on the deterrence theory, and hence increased the tensions of a third world war.
The time is 1975, where the current world tensions is at an ease, but with developing world events, and one of the superpowers in your hands, this may very well change. Will you be able to deliver the First Strike?
Civs
Playable Civs:
1. Warsaw Pact
2. People's Republic of China
3. NATO
4. Brazil
5. India
AI Civs:
6. Pro-Westerners
7. Pro-Soviets
8. Non-Aligned (Barbarians)
What's changed?
A lot has changed, there are new units, new civs, new graphics and a more polished scenario in general to enhance the gameplay. It should work well in SP as well as MP. For MP games there are specific house rules and rules on how to perform proxy wars. For the latter, read rules on SL wiki download site (link below). There are also a well tested and well working Victory Point system for MP games on the same page.
Download:
In the time after the second world war the victorious allies of the West and the Soviet Union respectively, grew growingly suspicious of each others' world ambitions. This in essence led to a state of 'cold war' between the former allies, resulting in an arms race like never before, involving not only conventional weapons but also nuclear weapons. From this constant state of war readiness, the world became a stage of an ideological battle between capitalism and communism, using means such as economic warfare and trade embargoes, propaganda, xenophobia, espionage and proxy wars. The threat of mutual assured nuclear destruction made sure that no one would dear to deliver the first strike, as both sides had enough nuclear weapons to bomb each other out of existence and to make the entire planet uninhabitable. But as technology became more advanced, granting better accuracy of the delivery systems, the doctrine of first strike was developed, to degrade the enemy's nuclear forces to such an extent that the retaliatory response would involve "acceptable" losses. The possibility of a first strike weakened the peace based on the deterrence theory, and hence increased the tensions of a third world war.
The time is 1975, where the current world tensions is at an ease, but with developing world events, and one of the superpowers in your hands, this may very well change. Will you be able to deliver the First Strike?
Civs
Playable Civs:
1. Warsaw Pact
2. People's Republic of China
3. NATO
4. Brazil
5. India
AI Civs:
6. Pro-Westerners
7. Pro-Soviets
8. Non-Aligned (Barbarians)
What's changed?
A lot has changed, there are new units, new civs, new graphics and a more polished scenario in general to enhance the gameplay. It should work well in SP as well as MP. For MP games there are specific house rules and rules on how to perform proxy wars. For the latter, read rules on SL wiki download site (link below). There are also a well tested and well working Victory Point system for MP games on the same page.
Download:
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