Hmmmmmmmm . . . .
I'll weigh in.
The apparent problem of trade units being exploited to subvert the perceived spirit of a given scenario is, imo, a design mistake.
Any unit placed in a scenario should, ideally, have a good reason for being there. Combat units should be a negotiation between historical simulation and gameplay.
IF trade units are placed in a scenario, they shouldn't be placed there simply because you're used to seeing or building them. They should be an integral aspect of the scenario. In Imp1870, trade is essential. The units themselves are cheap, the payoff is huge, and the rewards are tangible. . . which neatly mimics the nature of the period. In AoI, the map itself is a focus on the Med sea, the trade units are cheap, and the tech tree is super-extended, with only a few tangible rewards. If a civ wants to the SPECIALIZE in trade, ala the Italians or Aragonese, then it can work. In John Ellis' Colonies IV, the trade units are only available halfway through the tree, and are otherwise only generated via events . . . which also neatly mimics the period of mercantilism. In short, if trade units are integrated into the scenario in a thoughtful, historically accurate way, there shouldn't be a problem. If you don't want players to engage in hyper-trading, cut them or place them via events. If you want players to do so, give them very good reasons why they should, and be aware of the consequences of a player going full tilt with trade. In other words TWEAK your scenario BEFORE you release it. There is NO substitute for adequate playtesting. If Aggy trades like a fiend, and this isn't what you want from the scen, CHANGE it so that he can't. (Ok, this COULD be construed as a criticism of Curt's approach to scenario construction. It's not, Ciaran. lol. It's a general statement---you're a Maestro ).
Side question; Aggy, have you run roughshod over any of mine? I am a super-aggressive trader when I play the heavy trade scenarios. I can't imagine someone trading more aggessively than I do. How do mine stand up for you?
I'll weigh in.
The apparent problem of trade units being exploited to subvert the perceived spirit of a given scenario is, imo, a design mistake.
Any unit placed in a scenario should, ideally, have a good reason for being there. Combat units should be a negotiation between historical simulation and gameplay.
IF trade units are placed in a scenario, they shouldn't be placed there simply because you're used to seeing or building them. They should be an integral aspect of the scenario. In Imp1870, trade is essential. The units themselves are cheap, the payoff is huge, and the rewards are tangible. . . which neatly mimics the nature of the period. In AoI, the map itself is a focus on the Med sea, the trade units are cheap, and the tech tree is super-extended, with only a few tangible rewards. If a civ wants to the SPECIALIZE in trade, ala the Italians or Aragonese, then it can work. In John Ellis' Colonies IV, the trade units are only available halfway through the tree, and are otherwise only generated via events . . . which also neatly mimics the period of mercantilism. In short, if trade units are integrated into the scenario in a thoughtful, historically accurate way, there shouldn't be a problem. If you don't want players to engage in hyper-trading, cut them or place them via events. If you want players to do so, give them very good reasons why they should, and be aware of the consequences of a player going full tilt with trade. In other words TWEAK your scenario BEFORE you release it. There is NO substitute for adequate playtesting. If Aggy trades like a fiend, and this isn't what you want from the scen, CHANGE it so that he can't. (Ok, this COULD be construed as a criticism of Curt's approach to scenario construction. It's not, Ciaran. lol. It's a general statement---you're a Maestro ).
Side question; Aggy, have you run roughshod over any of mine? I am a super-aggressive trader when I play the heavy trade scenarios. I can't imagine someone trading more aggessively than I do. How do mine stand up for you?
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