I was taking a look at my Balkan Wars scenario and realised that using railroads would mess up the balance of play by making the human player too powerful on the offensive. I have decided to get rid of them for the purpose of game play but I am a bit miffed as it took me ages to lay them accurately and they look really cool!
Destroying the RR will make minor back roads through remote mountain ranges the equal of the main transport routes. To resolve this I can rip up the minor roads, but this would mean that it is as quick for a 1 move unit to cross over mountains as it is to follow the valleys (where the roads were!). This is all a bit of a conundrum.
I did consider making some cuts in the RR lines but this would just look rubbish and would achieve little.
I have often thought it was a major flaw in the original CivII design that RR were not given a movement multiplier like roads that could be adjusted to suit a particular scenario.
In the past I have heard various solutions for this problem such as using the airlift command to represent train travel between major cities. I was wondering if there is a better way of representing the RR or if someone could alter the game to give the RR a movement multiplier. I guess to alter the game mechanics would require the source code! Anyway, this seems like a worthy topic to discuss and may throw up a few new ideas!?!
Destroying the RR will make minor back roads through remote mountain ranges the equal of the main transport routes. To resolve this I can rip up the minor roads, but this would mean that it is as quick for a 1 move unit to cross over mountains as it is to follow the valleys (where the roads were!). This is all a bit of a conundrum.
I did consider making some cuts in the RR lines but this would just look rubbish and would achieve little.
I have often thought it was a major flaw in the original CivII design that RR were not given a movement multiplier like roads that could be adjusted to suit a particular scenario.
In the past I have heard various solutions for this problem such as using the airlift command to represent train travel between major cities. I was wondering if there is a better way of representing the RR or if someone could alter the game to give the RR a movement multiplier. I guess to alter the game mechanics would require the source code! Anyway, this seems like a worthy topic to discuss and may throw up a few new ideas!?!
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