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  • Possible realization of a Fantasy scn.

    Although my Imperialism scn. is put on hold due to the the already fantastic Belle Epoque I decided to shift my freetime efforts to another project.

    Chronicles of Veldaria

    IF realized it shall be a series of scenarios representing the rise and Fall of an Empire giving each episode a different character and concentrating on PBEM allowing the player to change "History" and not just replay it.

    Each scenario shall be given a special flavour and a different balance thus giving the players some kind of direction.

    The "first" Episode will represent Veldaria at it's highest. And it's climatic conflict with the EVIL EMPIRE (only working title)

    IF successfull I may work on other Episodes (obviously the Rise and the Fall of the Veldarin Empire but I am considering changing scale and type of the scenarios too perhaps depicting a single but important war or exploration and exploitation of certain areas)

    Much work WAS done untill I decided to scrap the map and redesign it. Furthermore the Techtree will be modified putting more emphasis on tech triggered events thus somhow condensing the REAL technological advance.

    The Map as it is now will somwhat reensemble Earth but it is not yet fully done There will be at least 6 Human played civs.


    -The Veldarin Empire: main actor "good" although more lawfull neutral if you know the concepts of AD&D)
    -THE EVIL EMPIRE (Shadow Empire may be a good name..., lawfull-evil beeing fractured due to it's complex political structure)
    -The Elven Kingdom (again only a working Title, lawfull-good, although not prime contenders for world domination they shall still be an important player rivaling especialy the Veldarin and beeing in constant conflict with the evils)
    -The Pagans (not yet fully integrated in the concept, but there are some interesting ideas I am considering ...)

    3 further civs will be kept secret for the time beeing.




    Possible concepts will include a separation of the Real world and the "Hell" (working title) where supernatural units like Angels or Demons or Undead may be created and transported to your citys via Airport (Black Mages' guild).

    Facing the problem that TOT is seems not to be widespread enough some concepts need house rules (like mountains wich should be considered as impassable terrain)


    EDIT:

    -minimap preview
    Western Continent not yet included




    -unit preview (to be added after soon...)
    -city preview (to be added when I have decided on a set of citys)
    -techtree preview (maybe...)

    Concepts:


    Units
    Basic Units:
    After giving some serious thought and taking look at other scenarios I decided to create a simple unit system giving each civ 3-4 tiers of units Militia, Regulars, Elite/Veteran, and Guard Units. Mitia will serve as cheap defensive unit, Regulars will be as good on defense but substantialy better on the offensive but on the other hand more expensive, Elite forces will be another improvement over the regulars effectively replacing them. Guard units will be given via events only and can defeat virtualy every oponent.

    Special Units:
    The Evils will be able to "summon" Demons if everything works as desired and most civs may utilize Mages as expensive units being able to "carry" spells or undead. Both Mages and Demons will only be buildable in a seperate section of the map where every player will have one city. They may be transported to their final location via the Airport (Black Mages' Guild)

    Offensive vs Defensive:
    A problem I encountered in several scenarios are the relations between both. I finaly decided to give most units an attack rate 50% higher than the respective defense value and to give all offensive units the "ignore city walls flag" (after all the units will represent regiments, divisions, legions fully equiped with siege machinery) to reduce the need for huge armys. If the enemy is defending hill, woods, rivers, etc. you should still expect to loose but if you are attacking him on grassland or plains you may expect a 50/50 chance to win when attacking a prepared (fortified) unit. If you get them unprepared it will improve to 60/40.
    Last edited by NikolajRomanov; March 13, 2007, 17:37.
    "Et deus dixit fiat lux !"
    "Everything is proceeding as i have foreseen."
    "I love Democracy Ilove the Republic ..."

  • #2
    Re: Possible realization of a Fantasy scn.

    Originally posted by NikolajRomanov

    Facing the problem that TOT is seems not to be widespread enough some concepts need house rules (like mountains wich should be considered as impassable terrain)
    You'll need to give up one tribe so it can become god, that's the way I'd (I am actually) do it. god can have zero movement ships looking like mountains which are placed in pools of ocean to simulate immasable mountain terrain. If you don't use a ship, the mountain will emit ZOC, which a mountain should'nt do.
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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    • #3
      @NikolajcRomanov: are you the Ar-Pharazon guy?

      Comment


      • #4
        1st
        Given the amount of Mountains and the number of units needed to simulate this impassible terrain the "too many units bug" sadly prevents the use of this trick for even when using ZOCS I would need far to many "impassable" terrain units .

        2nd yes I am Ar-Pharazon. When the Evogames site disappeared I became a bit "passive" appearing only now and then since at roughly the same time I got to the University.
        Last edited by NikolajRomanov; March 6, 2007, 22:24.
        "Et deus dixit fiat lux !"
        "Everything is proceeding as i have foreseen."
        "I love Democracy Ilove the Republic ..."

        Comment


        • #5
          Re: Re: Possible realization of a Fantasy scn.

          Originally posted by kobayashi
          If you don't use a ship, the mountain will emit ZOC, which a mountain should'nt do.
          Unless God, in His unfathomable Goodness, is allied to all civs!
          Ankh-Morpork, we have an orangutan...
          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

          Comment


          • #6
            Re: Re: Re: Possible realization of a Fantasy scn.

            Originally posted by Cyrion

            Unless God, in His unfathomable Goodness, is allied to all civs!
            They still emit the lesser ZOC, the type that makes your units stop at every tile next to the god units. When you have lots of troops on a road alongside a god mountain range (or Alpine type units without road) such as in the ROTK scenario it can be a pain. You could have dragged them easily with the mouse to a farway place in one go but now you need to move them tile by tile.
            .
            This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

            Comment


            • #7
              Re: Re: Re: Re: Possible realization of a Fantasy scn.

              Originally posted by kobayashi
              They still emit the lesser ZOC, the type that makes your units stop at every tile next to the god units.
              Forgot about that one...
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

              Comment


              • #8
                In between the time I needed to find Inspiration for the creation of the last continent to be placed I will post some of the units wich I am considering to use.

                Using the work of Tanelorm and Gareth and Curt these units proved to be a fantastic foundation for little tweaks and modifications so that they may finaly fit in the graphical concept.

                1st row from left to right:
                -Imperial/Imperion Legion (3rd tier Veldarin unit)
                -Imperion Guard version 1 (4th tier Veldarin unit)
                -Imperion Guard version 2 (4th tier Veldarin unit)
                2nd row from left to right
                -Imperion Guard version 3, may alternatively be used
                for the Emperor
                -Sorelus Imperion version 1
                -Sorelus Imperion version 2, may alternatively be used as Imperion guard after some modifications (lance/sword and shield to be added)

                At the moment I tend to use the 2nd version of the Imperion guard and the 1st version of Sorelus Imperion but I will take into account any of your proposals.

                Note that I have borrowed the title "Imperion" from Curt Sibling's Bitterfrost. Although I do not think it is that much of an concern to him it will be no problem for me to change that if he realy wants to keep the terminology for his own scenario series.
                Attached Files
                Last edited by NikolajRomanov; March 7, 2007, 13:21.
                "Et deus dixit fiat lux !"
                "Everything is proceeding as i have foreseen."
                "I love Democracy Ilove the Republic ..."

                Comment


                • #9
                  You do know that mountains can be made impassable in ToT?

                  You could give up one terrain type to make these
                  special mountains, and also have the usual types.



                  PS
                  Very nice units BTW!
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #10
                    Progress is still slow but at least 3/4th of the map are done and soon the placement of citys and units will start. I will try to make the players using as few units as possible although they should still be able to rebuild their army. This may be done by adjusting the shield costs of the units and the support level of each city to rather small values. Idealy the players would have 2-3 units per city (with some important citys capable of supporting more units) beeing dependent on gold for constructing buildings. In order to do this I would have to limit factorys, and other buildings wich increase the shield yields (perhaps making them very expensive or removing them from the game) but it would be possible.

                    I am thinking about using modified versions of Gareth's most recent TOT units ... especialy the Polish Hussar looks awsome ^^

                    @Curt: If the MGE version proves to be a success I might convert it to TOT later on using it's features. But at the moment I am aiming to create it as PBEM scn. for MGE for as it seems the TOT fan base is to small.
                    Last edited by NikolajRomanov; March 13, 2007, 17:19.
                    "Et deus dixit fiat lux !"
                    "Everything is proceeding as i have foreseen."
                    "I love Democracy Ilove the Republic ..."

                    Comment


                    • #11
                      Very nice units
                      You know, my sig was on for the modifications I had made for the complete WHFB units. Just scratch it off now, it doesn't feel right. Put yours on, or whatever.
                      "Whoever thinks freely, thinks well"
                      -Rigas Velestinlis (Ferraios)
                      "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                      "I have a cunning plan..." (Baldric)

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                      • #12
                        While working on the last 1/8th of the map I am searching for some new unit graphics. I still need some for the Elves in this scn. ... I could use size reduced versions of Fairlines LOTR Elves but I am not realy satisfied with the result at the moment since even Fairlines unit looks great I'd it does not blend in with the other elven units... -.-
                        Attached Files
                        "Et deus dixit fiat lux !"
                        "Everything is proceeding as i have foreseen."
                        "I love Democracy Ilove the Republic ..."

                        Comment


                        • #13
                          you should see the Favoured flight's lotr scenarios....

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                          • #14
                            you should see that post

                            fantasy compilation

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                            • #15
                              You're welcome to use my elves

                              .
                              This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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